Improspectives

Improv skills lead to success

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Review of Tim’s Vermeer

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Johannes Vermeer, the 17th century Dutch painter, created works that diverged significantly from those of his contemporaries. Though he painted domestic scenes and portraits, his works’ appearance shared more with modern photography than paintings of his era. Where he developed these skills is a mystery — there’s no record of Vermeer’s training, which is very uncommon for artists of the mid-17th century. Normally artists listed their apprenticeships and other engagements to enhance their prestige. His works also stood out through their lack or preparatory sketches on the canvas. How he produced his work is a mystery.

Tim’s Vermeer, a Penn & Teller Film, investigates Vermeer’s process. Penn Jillette and Teller, the taller and shorter halves of Penn & Teller, respectively, have in recent years branched out from their magic show at the Rio in Las Vegas. Their other projects include Penn’s appearances on Celebrity Apprentice and Teller’s well-received direction of Macbeth. The “Tim” of the film’s title is Tim Jenison, a technologist, inventor, and friend of Penn’s for many years. Jenison surged to nerd prominence in the 1980s with products such as DigiView and the iconic Video Toaster. His company, NewTek, produces LightWave 3D, popular modeling software for artists, designers, and engineers.

During a conversation with Penn, Tim casually remarked that he was trying to recreate a Vermeer painting. Tim’s not a painter, but he has an inventive mind, an eye for detail, and an understanding of light from his work as a 3D design software developer. He happened to read British artist  David Hockney’s 2001 book Secret Knowledge: Rediscovering the Lost Techniques of the Old Masters, which postulated that Vermeer had used optical aids to produce his work.  Over time, Tim intuited and tested a process that combined camera obscura projection and a series of mirrors to magnify the subject image and compare the subject’s color with that on the canvas. When there is no discernable step at the edge of the comparison mirror, a condition that surely brings joy to professional magicians Penn & Teller, the rendering matches the subject.

The film then describes Tim’s efforts to research the piece he has chosen to recreate, The Music Lesson, and build a full-size physical model of the scene in a San Antonio warehouse. One light-hearted moment comes when Tim and the gang visit London and request permission from the Queen of England to view the original work, which is in the crown’s private collection in Buckingham Palace. Originally denied access, Penn & Teller recorded a rant that could easily have fit into their Showtime series Penn & Teller: Bullshit! Fortunately, just a portion of this segment played briefly and at very low volume while Penn’s voiceover revealed the Queen had changed her mind and granted Tim a half-hour viewing.

While in England, Tim had the opportunity to speak with several experts, including David Hockney. One shot in Hockney’s studio deliberately exposes the reflection of the director, Teller, and a cameraman in a full-length dressing mirror in Hockney’s studio. It’s a nice touch that reminds us we are watching a mediated depiction of a conversation about a mediated depiction of reality.

Back in San Antonio, Tim’s team constructs the set and he starts painting in earnest. There are many terrific moments in this part of the film, but I won’t spoil them for you. I will say that, at a late stage of the project, Tim’s dedication to detail threatened to turn part of the process from a Seurat-like pointillist rendering into a Sartre-like existentialist nightmare. To his credit, Teller chose not to hype Tim’s obsession on the project. Rather, he lets the viewer empathize with Tim by bringing to mind pursuits they’ve taken to unlikely extremes.

I recommend Tim’s Vermeer without reservation. It’s a compact film, running just 80 minutes, and I plan to buy DVD copies of it as gifts for friends. That said, I did have some small issues with the piece. There were several instances of double exposition, where an interview or voiceover repeated the same information in close proximity. Also, I felt that sped-up sequences where Tim shifted between views of the set’s LightWave 3D model were interesting eye candy but went on a bit long and added nothing to the narrative. I found similar set construction sequences to be effective, so maybe I didn’t see how the computer graphics furthered the story. 

Regardless of these minor complaints, I think Tim’s Vermeer is a terrific documentary that will appeal to anyone who has ever thought “That’s funny…” and followed their observation to its logical, or perhaps illogical, conclusion.

Tim’s Vermeer runs through March 20, 2014 at Cinema 21 in Portland, OR. You can find more information about the film, as well as showtimes and venues in other cities, at its dedicated page on the Sony Classics site.

Variety Keeps Things Fun!

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I cringe whenever I hear an improviser say, “Whenever someone does this, I always do that.” If you have multiple people doing that, you always get the same result. There are two improv games that rely on this gimmick: Mr. So-and-So and Pavlovian Response. In Mr. So-and-So, every time a player comes on stage, another player endows him with a particular characteristic. For example, a player could walk on stage and be greeted with, “Hello Mr. Yawns When He Talks.” When the player honors that endowment, he will yawn whenever he opens his mouth to speak.

Even though I say you shouldn’t repeat gags as you go along, I know that players with any significant experience will have characters and bits they can go back to when needed. They’re fine in small doses, but don’t depend on them.

In the game of Pavlovian Response, every player is given a trigger and an action that occurs whenever the trigger is noticed. A player might bark like a dog whenever someone turns away from her. You can have a lot of fun chaining these reactions together. Perhaps, upon hearing the word the, a player could respond by leaving the stage. Another player could be assigned to clap her hands twice whenever someone leaves the stage. If you want to get crazy, you can endow the light operator to turn the lights on or off whenever someone claps their hands twice.

In offstage life, not every interaction has to be unique. Companies have policies and procedures in place for very good reasons: legal compliance, standards compliance, and maintaining audit trails. For example, if you’re in a customer-facing position, you need to have a series of procedures you work through to be sure you weed out the simplest and easiest-to-fix problems. (You’re attempting to save your time at the expense of your customer’s autonomy, but that’s another story.)

One of the best interactions I’ve had with the company happened very recently. My house has a watering system from Rain Bird. After a power outage, the system turned on, and the only way to get it to turn off was to unplug the system’s control board. After working through the manual, neither my wife nor I could get the system to reset correctly. I called the company’s toll-free help line and, after a couple of questions to verify my information, the technician simply asked me to describe what was going on. Using his expertise with the systems, he was able to guide me to a solution very quickly. This interaction represented the best combination of procedure and allowing for open-ended input that I’ve encountered in quite some time.

In the end, your best bet as an improviser is to embrace the reality of the scene as you and your fellow performers have created it, and allow yourself to go in new directions. In business, you need to be ready to face the unexpected, but you should rely on existing procedures that help ensure smooth operations within your company.

Institutional Memory and Improv

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One of the best ways to pass on important information is to relate what happened on a trip, in a game, or during warm-ups. The more you know about the variety of situations you can face and how to handle them, the better off you are. Stephen Denning emphasizes the value of these stories in A Leader’s Guide to Storytelling:

Listening to these stories isn’t merely entertainment: it leads to the acquisition of vicarious experience by those participating. The limitation of sharing stories in an informal setting is that those who aren’t present to learn. This limitation was overcome by the Xerox Corporation in its Eureka program, in which photocopy technicians were given two-way radios so they could be constantly in contact and share experiences; the most useful of the stories were vetted and made available on the web to the entire workforce of 25,000 technicians.

In addition to our online forums, ComedySportz maintains an internal wiki of games and warm-ups. A wiki is a shared database of information that can be edited by any member of the group. Wikipedia is the most prominent example of a public wiki.

The Portland team also has occasional workshops in which individual players get 10–15 minutes to share knowledge on a topic we’re comfortable with. Some companies have brown bag lunches based on a similar theme. One project I haven’t started yet, but hope to soon, is something I borrowed from a former boss at The MITRE Corporation. He sent out a survey asking what languages people spoke, what skills they had, and so on. A spreadsheet or database that contains this information can be extremely valuable when a situation arises and you need someone who can read Gujarati or can recommend a business hotel in the South Kensington area of London.

Please, Be Easy to Work With

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Comedians make a living by pointing out what’s incongruent, unfair, or simply messed up in society. The hack phrase “What’s up with that?” (you know the line’s overdone when The Jester character on The Fairly Oddparents uses it as his catchphrase) expresses the premise nicely.

You’d think that stand-ups, improvisers, and writers would have a better sense of how to avoid the social traps we make fun of. Not showing up on time, being rude to the gatekeepers who can grant or deny stage time at will, and ignoring time or word limits don’t make for promising careers. Very early in my writing career, an editor told me that hitting all of my deadlines would automatically put me in the top 10% of authors. That’s kind of depressing, but I’m glad the bar was set so low. Once I broke into the writing field, good communication and attention to deadlines let me build up my portfolio and my network.

In an article published on The Atlantic web site, Peter McGraw (the taller and more academic co-author of The Humor Code) cited one of his studies investigating the personality traits of successful improv comedians:

The [Humor Research Lab] once studied 600 novices and experts in the Upright Citizen’s Brigade, an improv comedy troupe, and found that the only difference was that the experts were more conscientious, McGraw said.

“The really screwed up people aren’t comedians, they’re criminals. They’re in jails, and they’re not funny. They’re sad and angry,” he said.

“No, there’s something else that predicts success in comedy.”

The article goes on to cite studies that indicate intelligence is a good predictor for success as a comedian. It takes smarts and a certain social adeptness to find bridges between concepts, identify the incongruities, and shape them into humor. It also turned out that, at least in another study that asked undergrads to create captions for New Yorker cartoons, guys were funnier. Why might that be?

Part of the answer, from a sociological standpoint, is that women often use humor as a proxy for intelligence when judging potential mates. If a guy can make you laugh by identifying and commenting on the incongruities in life, you might have found a match. The other aspect is the interpersonal version of stage time and reps: guys attempt a lot more jokes than women in conversation. That’s good and bad — the guys get more practice, but the other folks in the conversation have to suffer through some atrocious material. Golf pros love and hate “Pro-Am” days, where they play with local amateurs. One golfer said he has a “Wednesday Face” that he puts on for pro-am days. He knows he’s about to hear Bill Murray’s “It’s in the hole!” from Caddyshack and other hack lines a few hundred times from amateurs who use them to crack up their buddies on Mondays.

Repeating bits isn’t intelligence. At best, it’s mimicry. At worst, it’s a slow torture visited upon someone who takes his craft seriously. Show up on time and be pleasant. Be funny if you can, but please don’t try too hard. You’ll just make everybody feel bad.

Improv, Party Tricks, and John Cleese

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John Cleese is a comedy genius, distinguishing himself as a member of Monty Python, speaker, and Oscar-nominated screenwriter. I respect his thoughts on comedy and life, so I listened to his recent interview on the Harvard Business Review IdeaCast podcast with some interest. About halfway through the session, the subject turned to improv:

As a scripted comedian, what do you think about the rise of improv?
The delights of improv have always rather escaped me. I don’t know why it’s considered a major art form. I don’t mean that it’s not interesting or skillful. But over the years all the comedians that I’ve respected—I could also say all the comic writers—are people who put words down on paper and went on working on them until they felt they couldn’t improve them anymore. That seems to me the most important and interesting part of comedy. The other is sort of a party trick, which I respect, but it doesn’t seem to me that it should be regarded at the same level….

Another way, I got a nomination, an Oscar nomination, for the script of A Fish Called Wanda. That had been through 13 drafts, and by the end of it, I really felt that I brought it all together. That’s not a feeling I have with improv. They don’t really build to any kind of dramatic climax or comedic climax.

The “improv as party trick” critique has been around for years for, it must be said, good reason: much of improv is simply cleverness and pattern-built humor that takes advantage of the audience’s programmed responses to those constructs. If improvisers create simple scenes with minimal variance and go for the cheap laughs, we’ll never be better than hack stand-up comedians doing well-worn anatomy jokes on Monday nights.

In How Architecture Works, Witold Rybczynski makes a similar point regarding the emphasis of style over substance:

The difference between a designer and a stylist is analogous to the difference between Glenn Gould performing Bach and Victor Borge playing in the style of Bach. With Gould, we experience Bach’s creation; with Borge, we merely recognize the composer’s style. One is art; the other, however entertaining, is not.

Yes, it’s possible to argue that Cleese and the other members of Monty Python used patterns in their work when writing their sketches (it’s hard not to when you produce that much material), but let’s focus on the meat of the critique: that improvisers don’t work to improve individual pieces and that, as Cleese and Rybczynski argue in separate contexts, a performance can be a clever stylistic pastiche but not (or at least most often not) art.

Improvisers live in a world of first drafts. Unless we’re doing fake-prov, where we pretend to hear the suggestions we want and perform our scripted set, we’re honoring the audience’s suggestions and creating a piece on the spot. Even putting a known character into a new situation, a contemporary version of commedia dell’arte, is constrained by our co-writers in the house. I’ve said before that improv is a very forgiving art form: the audience says “banana”, you say “banana”, people laugh, and the person who gave the suggestion thinks they’re a genius. As with all first drafts, though, some of what we do will be terrible, much of it will be funny, and some of it will be hilarious. We can try to improve the scene as we go along, but we get just the one chance. It’s the nature of the beast.

The lack of a climax is a serious concern, especially for long-form improv. The worst improv scenes noodle around a subject, the performers try to force a laugh by going for the joke, and the moderator or team ends it before the audience wanders off to the bar. Mixed short-form shows, such as ComedySportz, use different types of games to add variety and maintain interest. The moderator, what we call a referee, is responsible for moving the show along and deciding when games should end. A four-minute scene might not get a dramatic climax, but the good ones do. A seven-minute musical comedy needs a payoff that happens in the closing song–it’s expected of the genre. In a real sense the referee’s the editor, finding (or, worst case scenario, manufacturing) an end point for the scene. It’s up to the players to create it.

Long-form shows often take a single suggestion and build a series of interconnected scenes along that theme. Some groups, such as Shakesprov in Portland or Cast on a Hot Tin Roof in Chicago, perform entire plays in the style of a specific playwright (Shakespeare and Tennessee Williams, respectively). Rybczynski’s critique that these performances might be entertaining but definitely won’t be artistic fails if the performers dig in with the intention of honoring the author and genre and create a piece worthy of the group’s aspirations. If Borge played Bach in a concert performance, it would be art. Interpreting Suddenly Last Summer as a comedy would be a travesty. Performing All’s Well That Ends Well as Shakespeare wrote it is both.

To sum up, I think Cleese’s argument that improv is a party trick that owes more to cleverness than art is fair, but could just as easily be turned on run-of-the-mill sketch comedy, stand-up, or essayists. Skilled improvisers strive to be more than surface-level funny, honor the intentions of the audience, respect the artists from whom we borrow, and build to a dramatic or comedic climax. But we can always do better.

Review of The Humor Code

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Title: The Humor Code

Authors: Peter McGraw and Joel Warner

Publisher: Simon & Schuster

Copyright: 2014

ISBN13: 978-1-451-66541-3

Length: 256

Price: $26.00

Rating: 93%

I received an Advance Reader Copy of this book through the NetGalley service.

The Humor Code, written by Peter McGraw and Joel Warner, traces the pair’s global journey to investigate McGraw’s “Benign Violation” theory of humor. McGraw is a professor at the University of Colorado Boulder and the founder of the Humor Research Lab (HuRL). Warner is a professional journalist. Neither he nor McGraw had any significant performance experience, but they did have a taste for adventure that took them to some complex and potentially dangerous locales, such as remote Tanzania, Palestine, and Los Angeles. Neither author shied away from jumping into an unheated Peruvian military cargo plane with a load of clowns.

No, really—a planeload of clowns. More on that later.

Not Off to a Promising Start

When we first meet our heroes the Professor, sporting his signature sweater vest, is about to do a few minutes at a stand-up open mic night. The bad news is that the crowd is known to be tough and they’re expecting anatomy jokes. You probably won’t be surprised that the guy with the Ph. D. bombed in that environment. This expected and very forgivable failure is brought into sharper relief when you realize that the goal of the exercise is to help prepare McGraw for an appearance at the Just for Laughs comedy festival in Montreal.

Comedy is hard. Social interactions with comedians are exceptionally hard. A few pages after the introduction, the authors related how they took the wrong approach to their backstage meeting with Louis C. K. The comedian probably expected academic or thoughtful questions, but McGraw went straight for the anatomy joke, which probably conjured up bad fan interactions and led to an early exit. They were better than most amateurs in that they seemed to understand they’d crossed a line and it was time to leave, but what they didn’t get at that point in the narrative was the vulnerability required to step on stage and do Louis C. K.’s material. You have to be in the proper emotional place to get there as a performer; two guys interviewing a hungry comedian before a show and going all awkward fanboy will kill the mood immediately.

Theory of the Benign Violation

The given circumstances of the book are the authors’ attempts to investigate McGraw’s theory of the Benign Violation. I first learned about the theory from McGraw’s guest lecture for Dan Ariely’s online course A Beginner’s Guide to Irrational Behavior, presented through Coursera. The basic idea is that humor requires a certain level of discomfort. In this construct, a statement or concept can be:

Benign, which means minimal or no discomfort;

Violation, which maximizes discomfort by challenging deep convictions or evoking disgust;

Benign Violation, which involves enough discomfort to throw the listener off balance, but not enough to disgust or challenge deeply held beliefs.

McGraw argues that, once the listener is uncentered but not overly offended, the comedian can use exaggeration or another technique to twist the reality and generate laughter. It’s an eminently reasonable take on comedy in the English-speaking world, but the question is how well it would hold up internationally. Part of the answer could come from determining why people laugh in the first place.

Why Do We Laugh?

Nobody knows.

The Journey

To start, the authors sampled dishes from the U.S. comedy scene, including stand-up performances and an improvisational comedy workshop with an Upright Citizens Brigade teacher in L.A. I’ve been a professional improviser since 1993 (and, like McGraw, failed horribly at stand-up) and agree with the authors that stand-up and improv are two different worlds. Stand-up comedians go on stage by themselves and (mostly) deliver prepared material, but improvisers usually perform as part of a group, don’t have to carry the load themselves, and ego-involve the audience by using their suggestions.

As the authors note, improv classes often attract serial workshoppers who might have no hope of performing due to job or family demands or a debilitating lack of funny, but who enjoy the social experience:

Our UCB class lasts for hours, but the time flies. Improv is play, and it’s a lot of fun. Afterward, at a nearby coffee shop, the students seem ready to do it all again. “I love using another person to succeed or fail on stage,” one of them tells us. “It’s freeing,” says another. “It’s like therapy-light,” raves a third.

It’s not at all uncommon for participants in an improv workshop to go out for drinks afterward. I’ve certainly benefitted from the social aspects of improv and hope to do so for many more years.

From Boulder, L.A., and New York they went on to destinations including Japan, Scandinavia, Tanzania, and Peru. That last destination cast McGraw and Warner as clowns on a team led by Hunter “Patch” Adams (made famous by the movie starring Robin Williams). The team’s mission is to bring relief to a village in the Peruvian Amazon. McGraw started as a clown but transitioned to the role of civilian guide and overseer, as befitting his experience as an impartial observer of humor. Warner, the journalist, dug into his role as a clown…he is told and personally discovers that, when you put on the nose, you have permission to “go insane” in the sense that you become someone else.

That sentiment, of losing oneself in your clown character, echoes the thoughts of Keith Johnstone. Johnstone founded the Loose Moose Theatre in Calgary and invented Theatre Sports (the inspiration for ComedySportz, the organization I’ve performed with since 1996). In his classic book Impro, he described mask work as an opportunity to lose yourself in another entity. The pull can be so strong that everyone must agree to take their masks off when directed to do so. It’s a powerful technique and should not be attempted by beginners.

The Book as a Book

I enjoyed the progressive narrative, which chronicled the authors’ experiences and worked McGraw’s theories into the story’s flow. This approach stands in contrast to other recent participatory journalism titles I’ve reviewed, which alternate between the author’s experiences and history or theory. For example, Tower of Babel alternates between chapters about extreme language learners of the present day and the history of an Italian priest who was famous for his linguistic skills. Similarly, Moonwalking with Einstein alternates between the author’s preparation for and participation in the U.S. national memory competition and the history and practice of memorization. There’s nothing wrong with either framework, but I personally enjoyed a break from the strict alternating chapter approach.

I also appreciated the authors’ journey as human beings. Their work as part of the clown mission to the Amazon village came at the end of the arc that started in the developed world, continued through developing Africa, and ended in a subsistence-level community. Though they never explicitly stated that they understood at a visceral level where they’d gone wrong with Louis C. K., I bet they knew.

Conclusions

At the end of The Humor Code, McGraw goes on stage in Montreal and doesn’t bomb. I’ll leave the specifics of his solution as a surprise for when you read the book, but as a nerd who does comedy I appreciated how he solved the problem of presenting at a comedy festival without being an experienced comedian. Highly recommended.

Curtis Frye is the editor of Technology and Society Book Reviews. He is the author of more than 30 books, including Improspectives, his look at applying the principles of improv comedy to business and life. His list includes more than 20 books for Microsoft Press and O’Reilly Media; he has also created more than 20 online training courses for lynda.com. In addition to his writing, Curt is a keynote speaker and entertainer. You can find more information about him at www.curtisfrye.com and follow him as @curtisfrye on Twitter.

Accidents Can be Fun and Useful

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Robert K. Merton, a sociologist who worked primarily in the mid-20th century, popularized the notion of unintended consequences, which he defined as “outcomes that are not the ones intended by a purposeful action.”

The notion of unintended consequences is obvious and was around long before Merton, but the term is often interpreted as meaning an action can have unintended negative outcomes. Fortunately, good things can happen by accident, too.

You’re probably familiar with the story of how a scientist at 3M invented the glue used on Post-It notes — he tried to create a super-strong glue, but ended up with a weak glue that barely held anything together. It wasn’t until years later that he thought to use it to adhere pieces of paper to vertical surfaces, but when he did his “failure” turned into a gold mine. Similarly, scientists at Cornell University created the world’s thinnest sheet of glass (literally a single molecule thick, making it technically a 2-D object) when oxygen infiltrated a chamber in which they were attempting to make graphene.

Improv relies on unintended consequences. Because improvisers don’t have a script, they make offers and trust their fellow performers to advance the scene or game. There are times, especially when you’re “in the zone” (what Chris Csikszentmihalyi calls a “flow state”), that you have no idea what’s coming out of your mouth until you hear it. With experience, your contributions come with increasing ease and provide a solid base for your scene.

In my next post, I’ll extend the concept of unintended consequences to business.

Always Be Ready

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Performers should always be ready to go. If another group doesn’t show up or someone gets sick, you can step in.

I did the regular show with the ComedySportz Portland group last night, during which our referee hyped an after hours show by another group. Unfortunately, that group had cancelled their show, but the message didn’t get to anyone in the show that night. We had a significant portion of the regular crowd stay for the after hours show, but there was no one there to do it.

Most of the players in the ComedySportz show had had long days, but they were willing to hang around and do a show for the folks who stayed. I always carry the materials I need to do Magic of the Mind (and my wife’s out of town visiting family), so I volunteered to do the after hours. Part of the team stayed to do a quick Q&A session with the fans while I set up, but after those five minutes it was business as usual. Well, as usual as it can be when you’re doing a show in a t-shirt and cargo shorts.

As an aside, I actually have two emergency Magic of the Mind kits: one in my ComedySportz bag and another, more complete set in the trunk of my car.

If you’re a speaker, you should always have a digital copy of your slide deck with you in case a scheduled speaker isn’t able to go on. I recommend preparing three versions of your talk: 50-minute, 25-minute, and 5-minute. The long version works for conference presentations, the middle for a half-slot, and the short version as program filler or for a quick presentation during a break. You can use the Ignite conference series model to create your 5-minute piece. Ignite presentations consist of 20 slides displayed for 15 seconds each. The slides are on auto-advance, so the presentation lasts exactly five minutes. The format requires some extra rehearsal, but it’s great for boiling your presentation down to its essential elements.

If you have a few minutes of down time in an airport, on a plane, or in your hotel room, take a few minutes to flip through your slides and notes to review your talking points. Stepping up to help a meeting organizer and delivering a polished, professional presentation is good for everyone and can lead to future speaking opportunities.

Improv Should NOT Be a Surprise

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My friend Rick Maue, a talented performer and innovator in the branch of stage magic called mentalism, identifies three types of performances:

  • Theater, which is a show people come to see in a formal setting
  • Entertainment at events such as banquets, where the performance is part of the overall evening’s activities
  • Filler, where the audience has absolutely no idea you will be there or that there will be any kind of show

I’d like to add a fourth type: Hell, which is a Virgin Atlantic flight with musicians and improv comedians roaming the aisles. Don’t believe me? Here’s part of a Fast Company article describing the scheme:

Virgin Atlantic Little Red, a U.K. domestic rebranding of Virgin Atlantic, will feature “in-flight gigs” on selected flights that include live music and improv comedians. Entertainment will take place on flights headed to Edinburgh and Manchester, and performers will be selected from the talent pool at the Edinburgh Fringe Festival.

But here’s the kicker: While the acts will be mentioned on Virgin Atlantic’s Facebook and Twitter pages, the flights they will be performing on will be a surprise. We’re guessing that business travelers, improv comedy, and a confined environment will be a volatile mixture, but that’s just us.

I do improv and stage magic and think I’m pretty entertaining, but I only take a few strolling mentalism gigs at company parties a year. I want to be sure I’ll be a good fit and often look for reasons to break off from a group early rather than overstay my welcome. I don’t want to be what sports commentator Joe Buck refers to as “the guy at parties who insists on doing card tricks no one wants to see”. I don’t mind stopping to watch a street performer for a few minutes. In fact, I tipped a terrific human statue when my wife and I were in Tallinn, Estonia, in July.

livingstatue

I’d rather donate three pints of blood in an hour than be on a flight with a live musician or improvisers. I’m one of you, guys, and I don’t begrudge you the money, but I will not interact with you.

I think someone in Virgin corporate learned the wrong lesson from the funny PA announcements some Southwest flight attendants make. Those presentations work because they’re fast, they’re hilarious, and they’re over.

Gamification: Deploy the Appropriate Tools

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My previous set of posts described elements of gamification (such as meaningful choices and conflict) and how to incorporate them into business and improv. Kevin Werbach and his coauthor Dan Hunter also identify six steps to gamification (For the Win, p. 86), which I think provide an excellent framework for business and theatrical endeavors. I took a wild stab at designing for fun in my last post. In this post, I’ll talk about deploying the appropriate tools.

As a quick review, the authors’ six D’s are:

  • Define business objectives
  • Delineate target behaviors
  • Describe your players
  • Devise activity cycles
  • Don’t forget the fun!
  • Deploy the appropriate tools

Deploying the appropriate tools is where the cool concepts you’ve brought together become a system you can poke, prod, enter data into, and get feedback from. If you’re measuring data entry, you can automate the process. If you’re measuring geographic information or activity, you might program a mobile app to capture the data automatically. Otherwise, you need to create a system that combines automatic data collection with user entry. The specifics will change based on your environment and resources, but bear in mind that almost any system will require a significant investment of time, money, or both.

In an improv context, deploying the appropriate tools occurs in the context of creating your show and presenting your product. How you present your performances, from your venue to your costumes and format, shapes your audience’s expectations and reactions. Much improv comedy happens in restaurants, bars, and other spaces where the performance is secondary to the venue’s revenue stream. The venue often provides the space in exchange for a little rent or in the hope that the performers’ friends will eat and drink during the show. All the performer needs to do is put on their dark colored top, jeans, and soft-soled black shoes to get going. Troupes with dedicated spaces must pay attention to audience seating, bathroom access, and availability of snacks, drinks, and swag to buy at the performance.

You also have to create feedback mechanisms for the audience and performers. As I’ve said in other contexts, the audience isn’t there for the performers’ sake — they attended the show to have an enjoyable night out. Even your best friends wouldn’t see more than one show if the experience was so dire they didn’t enjoy themselves. You can get feedback from troupe members sitting in the audience and, in addition to watching the show, paying careful attention to the audience’s reaction. It’s easy to develop “laughing ears” where every reaction, regardless of how small, seems like a standing ovation. A teammate in the seats can help you see and hear what the audience really thinks. It’s your job to listen.

I’ll close out this section on gamification with a look at ethical considerations. Is it possible to use game mechanics to oppress your workers? Oh, yes…