Improspectives

Improv skills lead to success

Archive for October 2012

Remembering What Happens

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As I mentioned in my previous post, one of the real benefits of being an improviser is that you have no lines to memorize. Of course, the bad news is that you need to remember what happened earlier in a scene so you can make useful contributions later on.

Whenever I perform with a longform group, with performances that can last as long as an hour, I’m not afraid to write things down. For example, I often make a point of writing down character names as they are brought up or when the audience assigns them at the beginning of the show. The improvised Shakespeare group I was part of for several years let audience members define each player’s character, so it made sense to make a quick note so things didn’t go sideways during the 45-minute show.

Let’s say you’re playing a short form game such as Replay (do a one minute set up scene and then replay it several times using different suggestions to color the replays) or Forward/Reverse (the classic improv game where you start a scene and a controller can run the action forward or in reverse). The easiest way to remember what is happening is to make a strong physical and/or emotional choice every time there’s a beat in the scene. If all you’re doing is standing on stage talking, there is nothing to distinguish one moment of the scene from another; however, if you pair a statement with an action or emotion, you’ll find it much easier to remember what you said and did. In fact, you might find the words coming out of your mouth before you realize what you’re saying. The link between the brain and the rest of your body is that strong.

In business, you won’t often have to improvise something and then repeat it on demand. Even so, you can use these techniques to develop a presentation and add visual elements to your slide deck or presentation materials to cue you as to what is to happen next. As someone who focuses on Microsoft Excel, I will often build prompts into my spreadsheets to help me remember what I want cover. Friends of mine do the same thing with graphics, using images and edits to those images to guide them through their presentation.

Types of Memory

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When the average person talks about memory, they usual mean long-term memory. In other words, can you study a subject today and remember it for a test tomorrow or next week. There are many other different types of memory, each with its own function.

Short-term memory refers to the system you use to maintain small amounts of information for a brief period of time. In general terms, short-term memory refers to information you keep at hand for about 30 seconds and consists of seven items, plus or minus two. If you have ever tried to memorize a phone number and repeat it back, you’ve most likely found that you can remember the last seven digits with no trouble but can throw yourself off when you repeat the area code at the start. What happens is that recalling the area code of the number pushes some or all of the information out your short-term memory.

Two other types of memory that operate on an even shorter time frame than short-term memory are iconic memory and the phonological loop. Iconic memory is associated with vision and lets you retain an image of something you saw for about a second. The same is true of the phonological loop, except it works for things you hear. The best example of the phonological loop at work is when someone says something to and you say “What…oh nevermind, I heard you.” What happened is that you weren’t paying attention to what the other person said, but you were able to replay their statement using the contents of the phonological loop.

The final two types of memory I want to mention are episodic memory and semantic memory. Episodic memory is the more obvious of the two. As the name implies, it refers to your recall of events or episodes in your life. If I were to ask you about the last movie you saw in a cinema, you might have to think about it for a moment. By contrast, if I were to ask you to add 3+4, you would answer seven instantaneously. You have practiced simple addition so often that the answer just comes to you, but recalling the movie you watched most recently is a rare event that requires you to dig into your internal autobiography to find the answer.

These memory systems all play significant roles in life, improv, and business. I’ll take them on a few at a time over the next several posts.

Memory, Improv, and Business

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One of the great things about being an improvisational performer is that there are no lines to memorize. All you have to do is get on stage and start making up stuff with your friends. Of course it’s a lot harder than that — anyone can stand in front of a group and make things up, the question is whether what you’re creating is worth watching.

Improvisers often talk about offers, which are statements or actions that occurred earlier in the scene and can be used as a jumping off point for further work. It doesn’t make much sense to do a scene where names, locations, and motivations change without warning. It would be impossible for the audience to follow as a story, reducing their personal investment in the narrative. Sure, you could do a brief surrealistic scene as part of a replay or when it’s the known genre for a show, but in general humans are narrative creatures and prefer their stories to have a beginning, middle, and end.

You keep track of the offers in a scene or longform show by using your memory. There are different types of memory: short-term, long-term, episodic, semantic, and many other varieties that play various roles in the improv and business. There are few things more embarrassing then forgetting the name of another character in a scene, especially if you gave them their name in the first place.

Memory takes on even greater importance in business. You must have a sense of where you’ve been and the work that you’ve done to move forward and avoid repeating work. If you’re in advertising, and all of us are regardless of our actual job descriptions, you want ensure the public remembers what you’ve done and what you have to offer.

Over the next several posts I’ll explore the different types of memory, give you strategies for augmenting your memory, and show you how to avoid the traps that can befall business people and improvisers alike.

Prisoner’s Dilemma, Part 5

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This is the final post in my series on the Prisoner’s Dilemma. Five blog posts might seem like a lot, but many doctoral dissertations have been written on the ramifications of this deceptively simple game.

Robert Axelrod was one of first researchers to study how competing strategies for playing the Prisoner’s Dilemma interacted in a tournament setting. One of Axelrod’s main conclusions is that you can maximize your payoff in a Prisoner’s Dilemma tournament by following a nice strategy. That is, not defecting first. He also noted that it was possible for other strategies to beat the winner, Tit for Tat, by defecting first to get the higher payoff and then defecting every turn thereafter to ensure that the other program could never retaliate effectively. Over time, this strategy does not yield a higher payoff than the nice Tit for Tat; the aggressive strategy did not win either tournament.

But what happens if you put the nice Tit for Tat in an environment with a lot of aggressive programs? The answer is that Tit for Tat will always give up the higher payoff to its opponent in the first round and get the minimum payoff in every subsequent round. Based on those rules, Tit for Tat is guaranteed to lose. If you were to put a set of strategies into a tournament and then eliminate the bottom half of the field, Tit for Tat would always be eliminated, and the other more successful strategies would continue on. Those strategies being the aggressive, not nice, strategy of always defecting first and continuing to do so on every subsequent turn.

This type of attack is called an invasion. If you run a tournament and eliminate the bottom half of the field at the end of each run you’ll find certain strategies win out. If you introduce even a small number of these dominant strategies into a tournament, they will eventually take over. The problem becomes even worse if you create a series of strategies that can recognize kindred spirits, enabling them to work together to maximize their payoff by cooperating.

You can find the same type of behavior in business. In many cases when the group or company starts, you’ll find that everyone cooperates. The problem comes in when someone who doesn’t cooperate starts to get some success in the company. As the aggression is rewarded, other individuals adopt the same strategy. In time, those players can squeeze out the players who play a nice, cooperative strategy within the business. It’s a true management headache, one that is extremely difficult to stamp out once it gets started. Plus, as the aggressive players get promoted higher and higher, the reward structure changes. Now individuals who are willing to work with the aggressive individuals are rewarded with their own promotions and higher responsibilities.

In most cases, the company can continue on with this type of environment, despite the fact that there is a lack of trust among the players. In fact, this type of environment can fuel creativity for those individuals who revel in interpersonal conflict and feel it helps their creativity. At the same time, though, an organization might begin to experience problems associated with a lack of cooperation. Always looking to put one over on the other guy makes it difficult to trust anyone else, especially when you’re looking over your shoulder to see who will get the next promotion. These behaviors can lead to stress, burnout, and high turnover. In a company that requires highly skilled personnel, losing a solid contributor because of a toxic work environment is extremely costly.

In improvisational comedy groups, you find the same thing happens especially at the beginning of the group’s life. As individuals jockey for position within the group and try to have an impact on how things will be run, you will often find that individuals who started in the group either drop out or get kicked out after they try to change the group through aggression or passive aggression by not following directions of the group’s leadership. Well-established organizations with a solid player roster and workshops from which to bring in new players are less susceptible to this sort of issue. The group’s culture is solid, and the workshop process allows management to decide which players will be promoted and included in the team.

Smaller groups, such as touring companies with only four or five players, can be susceptible to problems. The trick, as always, is to select your fellow performers wisely. In many cases, it’s better to join another group or start a new group of your own than it is to continue on in a bad situation. Sometimes leaving a bad job is the best thing you could possibly do.

Prisoner’s Dilemma, Part 4

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I’ve spent the last few posts talking about the Prisoner’s Dilemma, where two individuals must decide whether or not to cooperate. There’s a harsh penalty for having one’s trust violated, so the most risk-averse strategy is to violate the other player’s trust. RobertAxelrod’s analysis gives us a number of results that we can use both in the realm of improv and in the realm of business. He enumerated these five principles in The Evolution of Cooperation:

  • Enlarge the shadow of the future
  • Change the payoffs
  • Teach people to care about each other
  • Teach reciprocity
  • Improve negotiation abilities

Enlarging the shadow of the future simply means taking a long view of your interactions. When you form an improvisational comedy group, you should plan to have many performances over a number of months or years. This sort of ongoing interaction, like any other relationship, requires nurturing and mutual trust. Just like saving for retirement, the more you set aside in terms of money or trust at the start, the higher your return and, as the years go by, the interest accumulates. The same principle holds for business interactions. Americans on the West Coast tend to change jobs a lot more often than folks on the East Coast, but many of us stay within the same industry and interact with our colleagues from previous jobs frequently. Within a company, you’ll find that fostering a spirit of cooperation on your team will help you generate better results. Hopefully that conclusion won’t be too surprising.

The next question is how to reward different behaviors. In the classic Prisoner’s Dilemma payoff matrix, the only logical choice is to defect. Doing so limits the damage that would be caused by trusting another individual whose rational calculus would push them to defect. In business, anyone who sees their business as a series of one-time relationships will not be all that keen on building a trusting relationship with their business partners. In the entertainment industry, it said that you haven’t really sold someone until you’ve done business with them twice. If they’re not willing to rehire you, it means that they don’t trust you based on their experience with you.

Teaching people to care about each other can be tricky, particularly if you have individuals who are not prone to trusting relationships with others. Sociopaths, who don’t empathize with other individuals at all, are a particular problem. I’m not a psychologist, so I can’t tell you how to deal with them, but there are a number of online resources that you can use to see where to go and what to do. For individuals who do have feelings toward others, you can use teambuilding exercise rewards and the warm afterglow of successful shows or projects to develop a sense of camaraderie.

In the improv world, in which interactions in local groups are reasonably equal, you don’t often have that much trouble with these relationships. Yes, every so often members of the group will disagree intensely, but if everything is in place and the relationship is solid, it’s likely that you will get through the difficulties. In a business in which promotions, internal awards, and raises are at issue, the stakes are quite a bit higher. Managers need to keep everyone’s wants, needs, and desires in mind as they manage their projects.

One of the best ways to ensure people are satisfied is to give them work they care about and reward them for doing good jobs. The nature of those rewards will vary based on your business and the resources available to you, but rewards and recognition, even if only at the personal level, go a long way toward making those relationships more solid.

Axelrod also recommends that you learn to teach reciprocity. A willingness to respond to offers of cooperation allows teams to make much more progress than a loose collection of individuals would be able to. The form that reciprocity takes depends upon your organization. For businesses, providing a bit of after-hours help for others on their part of a project after they have done the same for you is a perfect example. In the improv world, we can try to “set up players for the slam.” Just as volleyball players run through the bump, set, spike sequence to go from defense to offense, improvisers can do their fellow players a favor by giving them straight lines, by allowing them to be the focus of the scene, and by staying off the stage when their presence is not strictly necessary. All these actions are judgment calls that improve with experience, but managers can improve their odds, both in the performance and business worlds, by bringing on individuals who are predisposed toward these behaviors.

Finally, you should improve your negotiation skills. Negotiation is the art of the compromise, and there are very few solutions that will meet everyone’s wants and desires. Some folks have to compromise, some more than others, and good leaders and team members will find ways to negotiate for what they feel is necessary and compromise when it’s called for.

Prisoner’s Dilemma, Part 3

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My previous two posts discussed the Prisoner’s Dilemma, a classic 2 x 2 game structured so each player feels compelled to violate the trust of the other player. Researcher Robert Axelrod tried to find the best strategy for playing the Prisoner’s Dilemma by holding a tournament among computer programs playing the Prisoner’s Dilemma. Every program would play every other program, a second copy of itself, and a program Axelrod created that randomly chose whether to cooperate or defect. In that first tournament, which had 14 entrants, a program by Anatol Rapoport named Tit for Tat won.

The strategy behind Tit for Tat is extremely simple: Start out by cooperating, but if the other player defects, defect on the next turn as punishment. If the other player did not defect on the next turn, the program would switch back to cooperating. So why would this program win? As Stevens points out in his course, the best the program can hope to do is to tie. It never tries to take advantage of the other player, so it will never get a higher payoff in any round than the other program. What happened was that Tit for Tat minimized its losses. It punished other programs for defecting, but it only did so once if there was just a single defection. This strategy of minimizing its own losses while minimizing the other programs’ gain due to bad behavior made Tit for Tat the best program of the bunch.

The key to the success of Tit for Tat is that it elicits cooperation. Axelrod noted that the program is nice, provokable, forgiving, and straightforward. Among humans playing the game, or for computer programs with a memory of past turns, playing Tit for Tat lets other player accurately predict the consequences of their actions. In the first Prisoner’s Dilemma tournament, the top eight programs were all nice, which meant that they were never the first to defect.

The participants included a program called JOSS, which was the same as Tit for Tat but threw in the occasional defection at random intervals. The program’s design was meant to take advantage of the occasionally high payoff from an unchallenged defection while retaining the benefits of cooperation. Unfortunately, this strategy resulted in extremely low scores because its actions weren’t predictable. One very negative consequence was that it created a series of moves versus Tit for Tat, and variations of Tit for Tat, in which each program defected on alternate turns and led to dismally low scores.

In Axelrod’s analysis of the first tournament, he noted that there were three strategies not included in the tournament but that, if submitted, would have won. With these results made available to potential entrants, along with randomizing the number of rounds each pair of strategies competed against each other to invalidate “late round” tactics, he ran a second tournament. This new competition attracted 62 entries. Tit for Tat won again. From the results, it’s easy to see that there is a penalty for being the first to defect. Axelrod wrote:

What seems to have happened is an interesting interaction between people who drew one lesson and people who drew another from the first round. Lesson One was: “Be nice and forgiving.” Lesson Two was more exploitative: “If others are going to be nice and forgiving, it pays to try to take advantage of them.” The people who drew Lesson One suffered in the second round from those who drew Lesson Two….The reason is that in trying to exploit other rules, they often eventually got punished enough to make the whole game less rewarding for both players than pure mutual cooperation would have been.

The lessons for improv and business are obvious, so I won’t belabor them. I would point out that the Prisoner’s Dilemma is an inherently grim scenario, so it’s best not to get into this type of situation in the first place. Because each player faces potential catastrophe if they don’t protect themselves, you can allow the players to communicate and not guarantee cooperation.

Next up: further insights into the nature of competition in the Prisoner’s Dilemma scenario.

Prisoner’s Dilemma, Part 2

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In my previous post, I described the Prisoner’s dilemma, a classic 2 x 2 game structured so the players are coerced into violating the trust of the other player. The strategy for a single round of the Prisoner’s dilemma is to defect, selling out the other player and eliminating the prospect of a huge negative outcome for yourself. But what about playing the game multiple times, perhaps many times?

Improv groups and businesses are meant it to be long-lived entities. The group I’m with, ComedySportz Portland, was founded in 1993 – as of this writing, we’ve been around for 19 years. I like to joke that it means we’ve lasted 38 times longer than the average improv group. Sure, there are plenty of groups that have been around for a long time, but there are quite a few more that have blown up in very short order.

What makes some groups stay together and others break apart? One thing that can make it happen is taking advantage of the other individuals in your group, whether by not making good on your promises or by not cooperating during scenes. Some examples of not cooperating can include making personal comments at another player’s expense, such as about their weight, height, or the choices that they made; denying other players’ choices during a scene or game; or showing up late (or not at all) to a rehearsal or performance. Taking advantage of the goodwill of your fellow players is extremely shortsighted. Forming a successful group is incredibly difficult, so you should do your best to ensure the group you’re with carries on, or at least that you don’t burn any bridges if you do decide to leave.

As Robert Axelrod noted in his book, The Evolution of Cooperation, and Scott Stevens noted in his Games People Play course for The Great Courses, the more likely it is for the game to continue, the more incentive you have to continue cooperating throughout the entire game. The same consideration applies to business relationships. Con artists can get money out of their victims and disappear knowing that, if their luck holds, they will never have to encounter that individual again. For business professionals, you have to take the opposite approach. Even though many of us change jobs and industries, it’s very likely that we will encounter the same individuals during our work lives. We should cultivate the best relationships we can. In game theoretic terms, that means we should cooperate whenever possible.

Prisoner’s Dilemma, Part 1

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The Prisoner’s Dilemma is perhaps the classic 2 x 2 game. The scenario is simple enough to explain, but it seems impossible to find a way out of the dilemma. Here’s the situation: You and a fellow criminal have been apprehended, and the police want at least one of you to give evidence against the other guy. They tell you that if neither of you talks, they have enough evidence to put each of you in jail for a relatively short time. On the other hand, if you give up the other guy and he refuses to talk, he will be convicted and sentenced to a long term, and you will go free. Of course, if you don’t talk and he does, the same thing happens to you. If you both talk, you will each get a sentence that’s worse than you would get if you were the only one to defect but not as bad as when you didn’t defect and your partner in crime did.

You can summarize the Prisoner’s Dilemma payoffs using the following 2 x 2 grid.

Graphic showing the payoff grid for the Prisoner's Dilemma.

The central question is: What is the best way to play this game?

Obviously, it’s in your best interest to cooperate. If both you and the other person cooperate (that is, you cooperate with each other and don’t talk), you will get a sentence of only one year and minimize the negative payoff. The problem is that if the other individual knows that you are going to cooperate, he has no incentive to play along. He should defect (turn you in and get away with no jail time at all). To avoid the possibility of a longer jail term, you should also turn in the other person, giving him a medium sentence and assuring that you don’t get the longest possible term.

So the strategy for playing the Prisoner’s Dilemma exactly once is to always defect. You don’t get the best possible payoff, but you do prevent yourself from getting the worst possible outcome. The same considerations work for improv and business. If you never plan on performing or working with someone again, what they think of you and what they might do to you in the future is irrelevant. You could choose to defect by breaking a promise or paying an invoice late and move on with your life knowing that the other individual or business won’t be able to exact revenge. But what if you play game multiple times? That’s what’s called an Iterated Prisoner’s Dilemma.

Next time: the Prisoner’s Dilemma and ongoing relationships.

Stag Hunt Across Species

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In the Stag Hunt, also known as the Assurance Game or the Coordination Game, two hunters have the option of going after a hare or a stag. If a hunter targets a hare, he will get one for a small payoff every day. If both hunters go after a stag, they will each receive a much larger payoff, but if you target a stag and the other hunter goes after a hare, you will get nothing. Your choice as a player is whether to go for the reliable but small payoff or the larger, riskier payoff.

As with most of the other classic 2 x 2 games, we assume that the two hunters can’t communicate. At least, not so that they can coordinate their efforts before they choose which strategy to follow on a given day. What they can see, however, are the payoffs both for themselves and for the other hunter after they play a round of the game. This situation leads to some very interesting outcomes, especially when you consider it across species.

The authors of a paper titled “Responses to the Assurance Game in Monkeys, Apes, and Humans,” using equivalent procedures, tested whether capuchin monkeys, chimpanzees, or humans would perform better at the Assurance Game. The research team chose these three sets of primates because they all show tendencies toward cooperation in their natural environment. What made their research interesting was that they did not allow the humans to talk while they were being tested.

As you might expect, the humans performed better at the task than either the chimpanzees or the capuchin monkeys, but the difference was not as large as one might expect. Specifically, the researchers found that the humans who discovered the hare-hare approach thought that they had beaten the game and were always getting a reliable payoff. Game theorists call this approach the risk dominant strategy. Once the players achieve a reliable outcome, they tend not to move away from it and explore alternate possibilities.

The paper’s authors summarized their results this way:

Finally, despite being the species for which the highest frequency of pairs achieved the payoff dominant outcome, even among humans fewer than 20% in pairs did so (this increases to 27% when borderline pairs are included). An additional 38% of pairs achieved the risk dominant outcome (hare-hare), and 12% matched their partner. It is worth reiterating that despite success of humans compared with the other primates, a nontrivial proportion of pairs failed to achieve the payoff-dominant outcome. This underscores the difficulty of finding outcomes when the typical human procedures (instructions, payoff matrices, pretest for understanding) are absent, common handicaps for nonhuman species.

Obtaining the highest possible payoff from any venture, whether it is in improv or in business, means taking risks. Even in this artificial situation, in which communication was limited, some pairs of humans managed to find the payoff-dominant outcome for the Stag Hunt experiment. The problem was that many of them did not. As the authors of the study note, this is most likely a case of humans being risk averse. In an improv context, being risk averse might mean always asking for the same type of suggestions or doing the same type of scene, regardless of which suggestion you get. Some so-called improv groups even get a single suggestion from the audience, use it once by stating it during their scene, and then do the rest of the scene according to a script. It’s a cheat, one that takes a lot of the fun out of doing your performances unless you change the script every night, but it does reduce the risk of having something terribly wrong and not entertaining your audience. Over time, however, taking larger risks will yield greater rewards as long as you have competent individuals on the stage with you.