Archive for the ‘Creativity’ Category
Performers, Releases, and Misrepresentation
I straddle two professional worlds — technology and performance. Those fields overlap in more ways than you might expect, especially when it comes to the types of contracts we’re asked to sign.
Note: I am not a lawyer. The following statements are not legal advice. If you have any legal questions about a contract or its terms, consult an attorney who is licensed to practice in your jurisdiction.
Contracts are put in place to codify an agreement between two or more parties. Almost all contracts have an “entire agreement” clause, which states that the written document is the sole representation of the agreement between the parties. That means that any side conversations, verbal agreements, or even written statements not included in the contract are non-binding and unenforceable. They don’t count. What matters is the signed document.
Because contracts matter so much, each party is motivated to negotiate an agreement that is most favorable to them. Reality television show contracts, created by the production company and to be signed by the individuals appearing on the show, are some of the most one-sided contracts available. Terms include the right of the production company to misrepresent a person’s statements, actions, or motivations for the sake of drama. I probably don’t have to tell you that this provision is slightly weighted in favor of the producers.
Recently, Maker Studios’ Polaris unit started taping footage for GAME_JAM, a reality show intended to run on YouTube. The show was set up as a team competition (like Top Chef or The Amazing Race), so there was some tension to the scenario. Polaris offered one-sided contracts to potential participants, with mixed results: some people signed them, some negotiated better deals, and some refused to sign but were allowed to participate anyway. That last consideration is telling…would the show have gone forward without their participation? Were not enough qualified programmers interested?
The GAME_JAM project came to a crashing halt when a production company employee attempted to create controversy by asking if teams with female programmers were at a disadvantage. After one day, the individuals who were not under contract walked away from the project, forcing it to shut down.
The lesson for employees, independent contractors, and performers is obvious. You can decide which projects to take on and under what circumstances. If you’re offered a contract, have a lawyer or (if you’re a performer) an agent look it over and get their advice on how to make it better. Yes, you have to pay for their services, but it’s often worth it. If you don’t have an agent when you’re offered a role, don’t worry. If you approach an agent with a contract offer in hand, you are giving them a shot at 15% (or the rate you negotiate) of a relatively sure thing. Even if it’s just for that single deal, having an experienced attorney or agent on your side gives you leverage and removes you from the negotiations, allowing you to concentrate on your performance.
And you can always walk away.
Improv, Party Tricks, and John Cleese
John Cleese is a comedy genius, distinguishing himself as a member of Monty Python, speaker, and Oscar-nominated screenwriter. I respect his thoughts on comedy and life, so I listened to his recent interview on the Harvard Business Review IdeaCast podcast with some interest. About halfway through the session, the subject turned to improv:
As a scripted comedian, what do you think about the rise of improv?
The delights of improv have always rather escaped me. I don’t know why it’s considered a major art form. I don’t mean that it’s not interesting or skillful. But over the years all the comedians that I’ve respected—I could also say all the comic writers—are people who put words down on paper and went on working on them until they felt they couldn’t improve them anymore. That seems to me the most important and interesting part of comedy. The other is sort of a party trick, which I respect, but it doesn’t seem to me that it should be regarded at the same level….Another way, I got a nomination, an Oscar nomination, for the script of A Fish Called Wanda. That had been through 13 drafts, and by the end of it, I really felt that I brought it all together. That’s not a feeling I have with improv. They don’t really build to any kind of dramatic climax or comedic climax.
The “improv as party trick” critique has been around for years for, it must be said, good reason: much of improv is simply cleverness and pattern-built humor that takes advantage of the audience’s programmed responses to those constructs. If improvisers create simple scenes with minimal variance and go for the cheap laughs, we’ll never be better than hack stand-up comedians doing well-worn anatomy jokes on Monday nights.
In How Architecture Works, Witold Rybczynski makes a similar point regarding the emphasis of style over substance:
The difference between a designer and a stylist is analogous to the difference between Glenn Gould performing Bach and Victor Borge playing in the style of Bach. With Gould, we experience Bach’s creation; with Borge, we merely recognize the composer’s style. One is art; the other, however entertaining, is not.
Yes, it’s possible to argue that Cleese and the other members of Monty Python used patterns in their work when writing their sketches (it’s hard not to when you produce that much material), but let’s focus on the meat of the critique: that improvisers don’t work to improve individual pieces and that, as Cleese and Rybczynski argue in separate contexts, a performance can be a clever stylistic pastiche but not (or at least most often not) art.
Improvisers live in a world of first drafts. Unless we’re doing fake-prov, where we pretend to hear the suggestions we want and perform our scripted set, we’re honoring the audience’s suggestions and creating a piece on the spot. Even putting a known character into a new situation, a contemporary version of commedia dell’arte, is constrained by our co-writers in the house. I’ve said before that improv is a very forgiving art form: the audience says “banana”, you say “banana”, people laugh, and the person who gave the suggestion thinks they’re a genius. As with all first drafts, though, some of what we do will be terrible, much of it will be funny, and some of it will be hilarious. We can try to improve the scene as we go along, but we get just the one chance. It’s the nature of the beast.
The lack of a climax is a serious concern, especially for long-form improv. The worst improv scenes noodle around a subject, the performers try to force a laugh by going for the joke, and the moderator or team ends it before the audience wanders off to the bar. Mixed short-form shows, such as ComedySportz, use different types of games to add variety and maintain interest. The moderator, what we call a referee, is responsible for moving the show along and deciding when games should end. A four-minute scene might not get a dramatic climax, but the good ones do. A seven-minute musical comedy needs a payoff that happens in the closing song–it’s expected of the genre. In a real sense the referee’s the editor, finding (or, worst case scenario, manufacturing) an end point for the scene. It’s up to the players to create it.
Long-form shows often take a single suggestion and build a series of interconnected scenes along that theme. Some groups, such as Shakesprov in Portland or Cast on a Hot Tin Roof in Chicago, perform entire plays in the style of a specific playwright (Shakespeare and Tennessee Williams, respectively). Rybczynski’s critique that these performances might be entertaining but definitely won’t be artistic fails if the performers dig in with the intention of honoring the author and genre and create a piece worthy of the group’s aspirations. If Borge played Bach in a concert performance, it would be art. Interpreting Suddenly Last Summer as a comedy would be a travesty. Performing All’s Well That Ends Well as Shakespeare wrote it is both.
To sum up, I think Cleese’s argument that improv is a party trick that owes more to cleverness than art is fair, but could just as easily be turned on run-of-the-mill sketch comedy, stand-up, or essayists. Skilled improvisers strive to be more than surface-level funny, honor the intentions of the audience, respect the artists from whom we borrow, and build to a dramatic or comedic climax. But we can always do better.
A Playful Attitude Makes Life Easier
News flash: life ain’t easy. I used to hear that being an adult wasn’t easy, but with the piles of homework and outside activities heaped on kids these days it’s fair to apply the statement to everyone. George Carlin opined that every kid’s daily schedule should include a couple of hours staring out the window — I think that’s a terrific idea.
Having time to yourself gives you the freedom to think about whatever comes to mind and combine ideas in new ways. In other words, to play. This attitude can become a habit, letting you see the unconventional and humorous sides of issues even though you take them seriously.
I discovered a terrific example of this approach in the description of the Wharton School of Economics’s course An Introduction to Operations Management on Coursera.org. The FAQ list contains this bit of whimsy:
What is the coolest thing I’ll learn if I take this class?
You will look at the world with different eyes – you will start to detect bottlenecks, identify productivity wastes, and come up with ideas to improve business processes. A known side effect of these skills is that you might drive friends, family, or co-workers crazy when you point to their improvement opportunities…
The descriptions for the other three Wharton classes contain similar humorous elements. This approach should appeal to casual learners the Wharton School wants to engage with (it certainly caught my attention) and makes the prospect of taking a MOOC offered by a prestigious MBA program a little less imposing. I like their thinking and can’t wait to get started.
Always Be Ready
Performers should always be ready to go. If another group doesn’t show up or someone gets sick, you can step in.
I did the regular show with the ComedySportz Portland group last night, during which our referee hyped an after hours show by another group. Unfortunately, that group had cancelled their show, but the message didn’t get to anyone in the show that night. We had a significant portion of the regular crowd stay for the after hours show, but there was no one there to do it.
Most of the players in the ComedySportz show had had long days, but they were willing to hang around and do a show for the folks who stayed. I always carry the materials I need to do Magic of the Mind (and my wife’s out of town visiting family), so I volunteered to do the after hours. Part of the team stayed to do a quick Q&A session with the fans while I set up, but after those five minutes it was business as usual. Well, as usual as it can be when you’re doing a show in a t-shirt and cargo shorts.
As an aside, I actually have two emergency Magic of the Mind kits: one in my ComedySportz bag and another, more complete set in the trunk of my car.
If you’re a speaker, you should always have a digital copy of your slide deck with you in case a scheduled speaker isn’t able to go on. I recommend preparing three versions of your talk: 50-minute, 25-minute, and 5-minute. The long version works for conference presentations, the middle for a half-slot, and the short version as program filler or for a quick presentation during a break. You can use the Ignite conference series model to create your 5-minute piece. Ignite presentations consist of 20 slides displayed for 15 seconds each. The slides are on auto-advance, so the presentation lasts exactly five minutes. The format requires some extra rehearsal, but it’s great for boiling your presentation down to its essential elements.
If you have a few minutes of down time in an airport, on a plane, or in your hotel room, take a few minutes to flip through your slides and notes to review your talking points. Stepping up to help a meeting organizer and delivering a polished, professional presentation is good for everyone and can lead to future speaking opportunities.
Managing Post-Project Doldrums
We’ve all fought our way through huge projects and felt the satisfaction of releasing a product to market or finishing the run of a show. The feeling of relief that washes over you is amazing…you see everything you worked for come to fruition and hope your audience appreciates it.
With that relief comes relaxation and, on many occasions, a sense of being adrift, without immediate purpose. Some companies help you “manage” your feelings by throwing you right onto another project, but freelancers are always in search of their next gig. It’s hard to turn down work, but it’s also hard to manage your energy and emotions after a big project concludes. This concern is especially true if you’ve already started a new assignment and have to work while you’re dealing with the end of the previous one.
I’ve found the following techniques help me deal with the end of project blues:
- Thank your colleagues for the work they’ve done. Very few projects are solo efforts, so you should make the time to acknowledge others’ contributions. It’s hard to throw a party for a virtual team, but emails and phone calls serve the same purpose for information workers.
- Walk away, even if just for a day. I have a hard time with this one. Because I work from home, I can work any time I want and for as long as I want. When I need to decompress, my wife and I like to disappear to Vancouver, BC for a couple of days. Yes, I take my laptop or (now) Surface device with me, but I strictly limit checking email to twice per day.
- Spend time with friends. I’m lucky to have been part of ComedySportz Portland for 17 years. I’m an employee of the company, as are all of our players, but I’ve become close friends with many members of the group. For me, getting on stage and performing is often the therapy I need to attack a new project.
- Sleep.
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