Improspectives

Improv skills lead to success

Posts Tagged ‘strategy

Five Ways to Avoid Performance Burnout

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Performers of all kinds, whether you’re a keynote speaker, sales presenter, or actor, can fall into ruts. You’re especially at risk of getting bored with your material if you have to deliver the same content multiple times over several days. Even improvisers, who make up scenes as we go along, are prone to repetition. When you find a bit that works, it’s easy to keep going back to it regardless (or in spite of) the audience’s suggestion.

I’ve found these hints, culled from various other speakers and performers, to be a great help in avoiding burnout and boredom.

  1. Emphasize different words in a sentence. If you’re pitching a design service, you might start with “Our designers have more than 20 years of experience in the industry.” Next time, change the emphasis to say “Our designers have more than 20 years of experience in the industry.” Even this little change helps break the rhythm you’re used to, which keeps things fresh.
  2. Change the order of your topics. If you can rearrange the contents of your presentation, and if it makes sense for you to do so, change the order in which you deliver your material. You should consider applying this technique when you identify a client’s pain point and feel you should address it earlier rather than later in your talk.
  3. Take advantage of interactions outside of your performance or presentation. Too many actors and presenters walk into a room with their head down, ignoring everyone else and focusing on hooking up their computer, grabbing a bottle of water, and powering through their material so they can go to lunch. Human interaction helps you connect to your audience and, more importantly, lets them connect to you. Don’t ignore or dismiss them–they’re the reason you’re there in the first place!
  4. Allow questions in the middle of your presentation. Speakers usually leave 5-10 minutes for questions at the end of their presentation, but doing so robs you of the opportunity to get feedback from your audience. You should know your material well enough so taking time out for questions doesn’t throw you off your game.
  5. Focus on your audience, both in your attitude and your material. Your audience cares what’s in it for them. It takes more work to customize your message for each audience, but it’s worth the time. They’ll appreciate the effort and will often provide additional information you can use to make your message even more effective.

Knowing and Respecting Your Audience

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How many times have you heard a prominent entertainer say something like this:

I create art that I enjoy and trust that my audience will feel my passion and live my dream with me.

This sentiment sounds great, but it’s just another variation on the “law of attraction” crap made popular by the book The Secret and used by preachers who rely on their congregation buying into the “gospel of prosperity” to fund their own lifestyles.

For every successful entertainer, there are tens of thousands (at least) who create art they love and yet, somehow, can’t get their audiences to buy into what they’re doing. It’s not because you don’t love what you do enough — your audience just has different tastes or your work isn’t of sufficient quality for them to appreciate it. Remember, your audience decides whether they’re entertained, not you.

That last bit can be hard to admit, especially for individuals who are new to a profession. Regardless of whether you’re a speaker, an entertainer, a writer, or a lawyer, you’ll suffer through significant growing pains while you figure out what works and what doesn’t. I’m not saying you should join the race to the bottom and crank out derivative drivel. Please, in the name of all that might or might not be holy, don’t. What you should do is put out the best product you can and listen intently to audience feedback. If they understand you want to improve and are putting forth your best effort, they’ll be much more likely to offer helpful advice instead of the normal platitudes.

And who knows — you might find someone who likes what you do and is willing to champion your work. It’s a numbers game, after all. The more work you do and the more you pay attention to and incorporate feedback from your audience, the more likely you are to entertain with art you love and connect with individuals who can help you.

When Goals Don’t Match Incentives

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Several months ago I wrote about how improv and business relationships can resemble some of the classic 2 x 2 games, such as Chicken or the Prisoner’s Dilemma. Improv and business have characteristics in common with other games, too.

My last post mentioned Mikhail Tal, one of the fiercest attackers in the history of chess. He specialized in knocking the position and his opponent off balance and winning in the resulting complications. Tal lost a lot of games in dramatic fashion, too, but his games were rarely boring.

You can’t make progress in an improv scene or business if you’re afraid to shake things up. Unlike in chess, where you face an opponent over the board by yourself, improvisers and business people have colleagues who are working with you toward a common goal. At least, that’s the ideal. You probably know what kind of disasters can happen when you and your colleagues aren’t all moving in the same direction. But why would team members work at cross purposes? One possible reason is that an individual’s incentives don’t align with the project goal.

As an example, suppose you’re a programmer tasked with shipping a product update one month from today. Further, assume your annual bonus and (possibly) continued employment hinge on releasing your code by the deadline. I can guarantee that you will do everything you can, including cutting every available corner if necessary, to get that software out the door 30 days from now. Doing so meets your objective of getting the software out the door, but does so at the expense of the company’s overarching goal of providing quality products to its customers.

Economists and game theorists call this practice suboptimization, where individuals focus on part of a process at the expense of the project as a whole. Chess players can suboptimize by trying to reach an endgame with very few pieces on the board, regardless of what the position calls for earlier in the game. Improvisers can suboptimize by “working on a character” or “finding a way to work a song into this scene” no matter what happens in a scene. And, as argued above, companies can make their employees suboptimize by setting incentives improperly.

I wish I had a good answer for the problem of suboptimization in organizations. It’s relatively easy for individuals to avoid it if they can identify the larger goals they’re working toward, but it’s hard for employees to consciously work in a manner that won’t be directly rewarded. If it’s a choice between getting paid and doing what’s best for the organization, I say take the money and work with your boss to restructure your incentives after you cash the check.

A Genius, in Retrospect

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Mikhail Tal, the Latvian chess grandmaster and one-time World Champion, played a raging, attacking, seemingly bizarre brand of chess. His willingness to sacrifice his pieces for nebulous compensation led to some embarrassing losses but resulted in many fantastic wins when his opponents couldn’t, as Tal put it, see their way out of a forest where 2+2=5.

As an improviser, I admire his courage to randomize a position and put both him and his opponent on the spot. It’s easy to think of his creations as “just games”, but he was a professional player in what was then the Soviet Union. The tournaments to which he was invited and, more to the point, allowed to participate in depended on both his style of play and his results. Of course, it wasn’t until a game was over and the chess world had a chance to analyze his moves that the verdict for a particular sequence was known.

The same consideration is true for improvisers. We don’t know whether what we do is brilliant or not until a scene is over, but we have the luxury of working with a team to make all of our choices brilliant. And that’s why I have such respect for a competitor like Tal, who told this story (paraphrased):

I was in the middle of a tournament game when I began to wonder how one might rescue an elephant stuck in a swamp. Over the next 45 minutes, I imagined a series of pulleys and levers arranged in various configurations but came to no satisfactory conclusion. Then, seeing that I was running low on time, I looked at the board and played the first sacrifice I saw.

The journalist covering the game reported that, “After 45 minutes of thought, Tal unleashed a deep and powerful sacrifice that resulted in a won game.”

We can, and should, look at the mechanics of our work, but we must never dismiss what the audience takes away from a performance. The show exists in their memory as well as ours.

How to Apologize

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It’s never easy to apologize, especially when you’ve angered the very people you count on for your livelihood. The National Hockey League, specifically its owners, potentially reversed seven years of increasing goodwill and fan excitement when it locked out its players in an attempt to force the players’ union to accept an odious Collective Bargaining Agreement.

The players (rightfully) dug in and, on January 12, the two sides ratified an agreement and 48-game schedule they could have reached months ago. So how do you make up for three months of no hockey and a loss of 34 games per team? One good place to start is by putting your money where your mouth is. The dispute was about money, so that’s the currency you use to apologize to your fans.

The social media team for the Calgary Flames, a team I’ve followed since I was an intern as the U.S. Consulate in Calgary during the summer of 1989 (the year the Flames won their only Stanley Cup), sent out these three tweets today:

calgaryapology

For the first two home games this year, you can get a beer spilled on you at the Saddledome for half price, buy Flames gear for 50% off until the end of the first game, and have a guaranteed win of C$50,000 (with another C$50,000 going to charity) for the 50/50 drawings at the first two games. That’ll go a long way toward regaining their fans’ support.

Apology accepted, but this is the third time we’ve missed games during Gary Bettman’s tenure. Don’t let it happen again.

“Yes…and” isn’t always your friend in business

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Improvisers are trained to accept other players’ offers so scenes can move forward. In fact, it’s nearly impossible for an improvised performance to succeed unless the actors say “yes” to others’ contributions “and” extend or heighten those offers.

In negotiations of all types, and especially in a business context, part of the battle for victory hinges on establishing the reality you’re discussing. As a writer, I have to place a value on my services and the benefits they bring to my clients. A potential client who’s interested in getting the best service at the lowest possible price could point out that they are a new company acquiring lots of content, so they aren’t in a position to pay me what I think I deserve. The “Yes…and” approach pushes me to accept what they’ve said as truth and take the contract as offered. The problem is that I’m not in a scene meant to entertain an audience — I’m in a negotiation over whether I get paid what I deserve. Many factors influence the decision, such as whether I’m bored or need the work, but in the end I have to live with the consequences of my choice. Accepting less than I’m worth drives down my value and, worse, my self-perceived value. Unless the situation is dire, you shouldn’t bend to the version of reality they’ve put forth.

You should also watch out for internal battles at a company, even one where you’ve worked for a while and established a trusting relationship with your colleagues. Your co-workers might misunderstand a situation or, if you’re competing for a promotion or assignment,  want to influence how a situation is perceived. “Yes…and” can be a weakness others exploit. It’s tough to maintain a proper balance between acceptance and skepticism, but it’s worth the effort to try.

Improv and Business for Introverts

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One of the best-known yet still strangely prevalent misconceptions about comedians is that we’re all extroverts, energized by more or less showing off in front of an audience. Many of us are, but many others are introverts searching for connections from the safety of the stage.

Wait…the safety of the stage? Performing for a crowd is somehow less intimidating and awkward than going to a party? For many people, myself included, it’s true. A show, even a solo act, is a team effort. You have the house staff, the technical crew, and perhaps other performers on your side of the curtain to share the experience with. You are a team of individuals with a stake in making the show successful. Even though they’re not in front of the audience, the crew and house staff benefit from good shows. No one wants audience members to remember they saw a horrible show at the XYZ Theatre – there’s a very real possibility they’d never go back.

Rehearsals, workshops, and pre-show technical checks are all ways for the team to bond and make the performance space their home, at least for a bit. And as anyone who has been on stage can tell you, the “fourth wall” between the audience and performers is real. There is a tangible separation between the stage and the seats. Improv groups and other performers often break the fourth wall and permit direct interaction with the audience, but the distinction between performer and audience member remains. When the performers turn their attention from the audience and to the action on the stage, audience members understand they should return to the role of observors.

Well-functioning business teams provide a similar environment for introverts to work in comfortably, but both improv groups and business teams can be dominated by individuals with forceful, extroverted personalities. The growing cultural emphasis on in-person teamwork and outward expression puts introverts at a severe disadvantage. In-person meetings and brainstorming sessions emphasize immediate participation, not the quiet reflection and careful communication introverts prefer.

I’ll devote the next few posts to introverts and how we interact with the world, starting with a review of a book I hope you find the time to read.

Memories Change Over Time

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Memories of dramatic events seem to be burned into our minds. It seems easy to recall where we were when we learned JFK was assassinated (before my time), Ronald Reagan was shot (middle school gym at the end of the day), Elvis died (in a car near the top of Massanutten Mountain on our way to my grandparents’ place), or on September 11, 2001 (checking email after sleeping late).

It all seems so clear, but how reliable are our memories of the events and the circumstances surrounding them? Not very, especially as time passes and discussions of the events contain information not available at first. For example, a Smithsonian magazine article notes that Karim Nader, a neuroscientist, examined his own memories of September 11 and found he had made some mistakes.

Nader, now a neuroscientist at McGill University in Montreal, says his memory of  the World Trade Center attack has played a few tricks on him. He recalled seeing  television footage on September 11 of the first plane hitting the north tower of  the World Trade Center. But he was surprised to learn that such footage aired  for the first time the following day. Apparently he wasn’t alone: a 2003 study  of 569 college students found that 73 percent shared this misperception.

These changes are normal and expected. You store long-term memories by associating new information with things you already know. As you continue to receive information about an event, it becomes difficult to distinguish what occurred when. That’s why legal experts view eyewitness testimony as unreliable – humans are fallible, our memories especially so.

When you’re an improviser, this fallibility works to your advantage. Long-form shows can run for 45 minutes or more and, given the huge number of choices performers make, inconsistencies crop up all the time. The good news is that your audience wants you to succeed and, unless the error is too big to ignore, they’re almost always willing to go along with the new reality. Not doing so would undermine their enjoyment of the show, so they have an incentive to play along.

This forgiving atmosphere isn’t present in politics and business, at least not for your competitors. They want you to fail and will bring up every instance of you ignoring or, in their opinion, attempting to mischaracterize the past. It doesn’t help when a campaign adviser admits that’s what you plan to do. As reported in a CNN.com article on March 21, 2012:

Eric Fehrnstrom, Romney’s senior campaign adviser, was asked in a CNN interview Wednesday morning whether the former Massachusetts governor had been forced to adopt conservative positions in the rugged race that could hurt his standing with moderates in November’s general election.

“I think you hit a reset button for the fall campaign. Everything changes,” Fehrnstrom responded. “It’s almost like an Etch A Sketch. You can kind of shake it up, and we start all over again.”

Ouch. I anticipate the Etch A Sketch will be a theme in the 2014 and 2016 election cycle. Regardless, the lesson to draw from this incident is the same for both improv and business: Don’t abuse your audience’s goodwill.

Read more: http://www.smithsonianmag.com/science-nature/How-Our-Brains-Make-Memories.html#ixzz2BfHlkdVx

http://www.cnn.com/2012/03/21/politics/campaign-wrap/index.html

Memory, Improv, and Business

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One of the great things about being an improvisational performer is that there are no lines to memorize. All you have to do is get on stage and start making up stuff with your friends. Of course it’s a lot harder than that — anyone can stand in front of a group and make things up, the question is whether what you’re creating is worth watching.

Improvisers often talk about offers, which are statements or actions that occurred earlier in the scene and can be used as a jumping off point for further work. It doesn’t make much sense to do a scene where names, locations, and motivations change without warning. It would be impossible for the audience to follow as a story, reducing their personal investment in the narrative. Sure, you could do a brief surrealistic scene as part of a replay or when it’s the known genre for a show, but in general humans are narrative creatures and prefer their stories to have a beginning, middle, and end.

You keep track of the offers in a scene or longform show by using your memory. There are different types of memory: short-term, long-term, episodic, semantic, and many other varieties that play various roles in the improv and business. There are few things more embarrassing then forgetting the name of another character in a scene, especially if you gave them their name in the first place.

Memory takes on even greater importance in business. You must have a sense of where you’ve been and the work that you’ve done to move forward and avoid repeating work. If you’re in advertising, and all of us are regardless of our actual job descriptions, you want ensure the public remembers what you’ve done and what you have to offer.

Over the next several posts I’ll explore the different types of memory, give you strategies for augmenting your memory, and show you how to avoid the traps that can befall business people and improvisers alike.

Prisoner’s Dilemma, Part 5

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This is the final post in my series on the Prisoner’s Dilemma. Five blog posts might seem like a lot, but many doctoral dissertations have been written on the ramifications of this deceptively simple game.

Robert Axelrod was one of first researchers to study how competing strategies for playing the Prisoner’s Dilemma interacted in a tournament setting. One of Axelrod’s main conclusions is that you can maximize your payoff in a Prisoner’s Dilemma tournament by following a nice strategy. That is, not defecting first. He also noted that it was possible for other strategies to beat the winner, Tit for Tat, by defecting first to get the higher payoff and then defecting every turn thereafter to ensure that the other program could never retaliate effectively. Over time, this strategy does not yield a higher payoff than the nice Tit for Tat; the aggressive strategy did not win either tournament.

But what happens if you put the nice Tit for Tat in an environment with a lot of aggressive programs? The answer is that Tit for Tat will always give up the higher payoff to its opponent in the first round and get the minimum payoff in every subsequent round. Based on those rules, Tit for Tat is guaranteed to lose. If you were to put a set of strategies into a tournament and then eliminate the bottom half of the field, Tit for Tat would always be eliminated, and the other more successful strategies would continue on. Those strategies being the aggressive, not nice, strategy of always defecting first and continuing to do so on every subsequent turn.

This type of attack is called an invasion. If you run a tournament and eliminate the bottom half of the field at the end of each run you’ll find certain strategies win out. If you introduce even a small number of these dominant strategies into a tournament, they will eventually take over. The problem becomes even worse if you create a series of strategies that can recognize kindred spirits, enabling them to work together to maximize their payoff by cooperating.

You can find the same type of behavior in business. In many cases when the group or company starts, you’ll find that everyone cooperates. The problem comes in when someone who doesn’t cooperate starts to get some success in the company. As the aggression is rewarded, other individuals adopt the same strategy. In time, those players can squeeze out the players who play a nice, cooperative strategy within the business. It’s a true management headache, one that is extremely difficult to stamp out once it gets started. Plus, as the aggressive players get promoted higher and higher, the reward structure changes. Now individuals who are willing to work with the aggressive individuals are rewarded with their own promotions and higher responsibilities.

In most cases, the company can continue on with this type of environment, despite the fact that there is a lack of trust among the players. In fact, this type of environment can fuel creativity for those individuals who revel in interpersonal conflict and feel it helps their creativity. At the same time, though, an organization might begin to experience problems associated with a lack of cooperation. Always looking to put one over on the other guy makes it difficult to trust anyone else, especially when you’re looking over your shoulder to see who will get the next promotion. These behaviors can lead to stress, burnout, and high turnover. In a company that requires highly skilled personnel, losing a solid contributor because of a toxic work environment is extremely costly.

In improvisational comedy groups, you find the same thing happens especially at the beginning of the group’s life. As individuals jockey for position within the group and try to have an impact on how things will be run, you will often find that individuals who started in the group either drop out or get kicked out after they try to change the group through aggression or passive aggression by not following directions of the group’s leadership. Well-established organizations with a solid player roster and workshops from which to bring in new players are less susceptible to this sort of issue. The group’s culture is solid, and the workshop process allows management to decide which players will be promoted and included in the team.

Smaller groups, such as touring companies with only four or five players, can be susceptible to problems. The trick, as always, is to select your fellow performers wisely. In many cases, it’s better to join another group or start a new group of your own than it is to continue on in a bad situation. Sometimes leaving a bad job is the best thing you could possibly do.