Improspectives

Improv skills lead to success

Posts Tagged ‘live performance

Memories Change Over Time

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Memories of dramatic events seem to be burned into our minds. It seems easy to recall where we were when we learned JFK was assassinated (before my time), Ronald Reagan was shot (middle school gym at the end of the day), Elvis died (in a car near the top of Massanutten Mountain on our way to my grandparents’ place), or on September 11, 2001 (checking email after sleeping late).

It all seems so clear, but how reliable are our memories of the events and the circumstances surrounding them? Not very, especially as time passes and discussions of the events contain information not available at first. For example, a Smithsonian magazine article notes that Karim Nader, a neuroscientist, examined his own memories of September 11 and found he had made some mistakes.

Nader, now a neuroscientist at McGill University in Montreal, says his memory of  the World Trade Center attack has played a few tricks on him. He recalled seeing  television footage on September 11 of the first plane hitting the north tower of  the World Trade Center. But he was surprised to learn that such footage aired  for the first time the following day. Apparently he wasn’t alone: a 2003 study  of 569 college students found that 73 percent shared this misperception.

These changes are normal and expected. You store long-term memories by associating new information with things you already know. As you continue to receive information about an event, it becomes difficult to distinguish what occurred when. That’s why legal experts view eyewitness testimony as unreliable – humans are fallible, our memories especially so.

When you’re an improviser, this fallibility works to your advantage. Long-form shows can run for 45 minutes or more and, given the huge number of choices performers make, inconsistencies crop up all the time. The good news is that your audience wants you to succeed and, unless the error is too big to ignore, they’re almost always willing to go along with the new reality. Not doing so would undermine their enjoyment of the show, so they have an incentive to play along.

This forgiving atmosphere isn’t present in politics and business, at least not for your competitors. They want you to fail and will bring up every instance of you ignoring or, in their opinion, attempting to mischaracterize the past. It doesn’t help when a campaign adviser admits that’s what you plan to do. As reported in a CNN.com article on March 21, 2012:

Eric Fehrnstrom, Romney’s senior campaign adviser, was asked in a CNN interview Wednesday morning whether the former Massachusetts governor had been forced to adopt conservative positions in the rugged race that could hurt his standing with moderates in November’s general election.

“I think you hit a reset button for the fall campaign. Everything changes,” Fehrnstrom responded. “It’s almost like an Etch A Sketch. You can kind of shake it up, and we start all over again.”

Ouch. I anticipate the Etch A Sketch will be a theme in the 2014 and 2016 election cycle. Regardless, the lesson to draw from this incident is the same for both improv and business: Don’t abuse your audience’s goodwill.

Read more: http://www.smithsonianmag.com/science-nature/How-Our-Brains-Make-Memories.html#ixzz2BfHlkdVx

http://www.cnn.com/2012/03/21/politics/campaign-wrap/index.html

Semantic Memory: It (Can Be) a Trap!

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In my previous post, I talked about the difference between episodic memory and semantic memory. Episodic memory, as the name implies, refers to memories of episodes in your life. These memories don’t always come back quickly, or at all in some cases, and they can change over time. Semantic memory, by contrast, refers to items you can recall instantaneously. Knowledge of simple arithmetic is a terrific example what’s contained in your semantic memory.

Episodic memory provides a nearly endless source of inspiration for improvisers and business people alike. Not only can you drawn your personal experiences to create scenes are presentations, you can use your knowledge to understand another person’s point of view. And, of course, if you don’t share another individual’s experiences, you can use your interactions as a tremendous learning opportunity.

Semantic memory can be a bit of a trap in both improv and business. The things that you know and feel that become ingrained enough to become part of your semantic memory can trap you into always reacting the same way to a particular stimulus. For example, you might give a presentation to a prospective client in an industry you’re not familiar with. If they ask a question you’ve answered many times before, you might give an answer that’s appropriate to your previous clients but not to the new client’s circumstances.

In improv, relying on semantic memory results and repetitive scenes and quick burnout. Audiences can be creative, but many times you’ll find that they tend to give the same suggestions. You have to find new ways to ask for input to avoid that repetition or, alternatively, constantly find new ways to build scenes around the suggestions of monkey, banana, and Jell-O. You and your audiences will be happier if you do, especially if you tend to have a lot of repeat audience members.

Remembering What Happens

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As I mentioned in my previous post, one of the real benefits of being an improviser is that you have no lines to memorize. Of course, the bad news is that you need to remember what happened earlier in a scene so you can make useful contributions later on.

Whenever I perform with a longform group, with performances that can last as long as an hour, I’m not afraid to write things down. For example, I often make a point of writing down character names as they are brought up or when the audience assigns them at the beginning of the show. The improvised Shakespeare group I was part of for several years let audience members define each player’s character, so it made sense to make a quick note so things didn’t go sideways during the 45-minute show.

Let’s say you’re playing a short form game such as Replay (do a one minute set up scene and then replay it several times using different suggestions to color the replays) or Forward/Reverse (the classic improv game where you start a scene and a controller can run the action forward or in reverse). The easiest way to remember what is happening is to make a strong physical and/or emotional choice every time there’s a beat in the scene. If all you’re doing is standing on stage talking, there is nothing to distinguish one moment of the scene from another; however, if you pair a statement with an action or emotion, you’ll find it much easier to remember what you said and did. In fact, you might find the words coming out of your mouth before you realize what you’re saying. The link between the brain and the rest of your body is that strong.

In business, you won’t often have to improvise something and then repeat it on demand. Even so, you can use these techniques to develop a presentation and add visual elements to your slide deck or presentation materials to cue you as to what is to happen next. As someone who focuses on Microsoft Excel, I will often build prompts into my spreadsheets to help me remember what I want cover. Friends of mine do the same thing with graphics, using images and edits to those images to guide them through their presentation.

Prisoner’s Dilemma, Part 5

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This is the final post in my series on the Prisoner’s Dilemma. Five blog posts might seem like a lot, but many doctoral dissertations have been written on the ramifications of this deceptively simple game.

Robert Axelrod was one of first researchers to study how competing strategies for playing the Prisoner’s Dilemma interacted in a tournament setting. One of Axelrod’s main conclusions is that you can maximize your payoff in a Prisoner’s Dilemma tournament by following a nice strategy. That is, not defecting first. He also noted that it was possible for other strategies to beat the winner, Tit for Tat, by defecting first to get the higher payoff and then defecting every turn thereafter to ensure that the other program could never retaliate effectively. Over time, this strategy does not yield a higher payoff than the nice Tit for Tat; the aggressive strategy did not win either tournament.

But what happens if you put the nice Tit for Tat in an environment with a lot of aggressive programs? The answer is that Tit for Tat will always give up the higher payoff to its opponent in the first round and get the minimum payoff in every subsequent round. Based on those rules, Tit for Tat is guaranteed to lose. If you were to put a set of strategies into a tournament and then eliminate the bottom half of the field, Tit for Tat would always be eliminated, and the other more successful strategies would continue on. Those strategies being the aggressive, not nice, strategy of always defecting first and continuing to do so on every subsequent turn.

This type of attack is called an invasion. If you run a tournament and eliminate the bottom half of the field at the end of each run you’ll find certain strategies win out. If you introduce even a small number of these dominant strategies into a tournament, they will eventually take over. The problem becomes even worse if you create a series of strategies that can recognize kindred spirits, enabling them to work together to maximize their payoff by cooperating.

You can find the same type of behavior in business. In many cases when the group or company starts, you’ll find that everyone cooperates. The problem comes in when someone who doesn’t cooperate starts to get some success in the company. As the aggression is rewarded, other individuals adopt the same strategy. In time, those players can squeeze out the players who play a nice, cooperative strategy within the business. It’s a true management headache, one that is extremely difficult to stamp out once it gets started. Plus, as the aggressive players get promoted higher and higher, the reward structure changes. Now individuals who are willing to work with the aggressive individuals are rewarded with their own promotions and higher responsibilities.

In most cases, the company can continue on with this type of environment, despite the fact that there is a lack of trust among the players. In fact, this type of environment can fuel creativity for those individuals who revel in interpersonal conflict and feel it helps their creativity. At the same time, though, an organization might begin to experience problems associated with a lack of cooperation. Always looking to put one over on the other guy makes it difficult to trust anyone else, especially when you’re looking over your shoulder to see who will get the next promotion. These behaviors can lead to stress, burnout, and high turnover. In a company that requires highly skilled personnel, losing a solid contributor because of a toxic work environment is extremely costly.

In improvisational comedy groups, you find the same thing happens especially at the beginning of the group’s life. As individuals jockey for position within the group and try to have an impact on how things will be run, you will often find that individuals who started in the group either drop out or get kicked out after they try to change the group through aggression or passive aggression by not following directions of the group’s leadership. Well-established organizations with a solid player roster and workshops from which to bring in new players are less susceptible to this sort of issue. The group’s culture is solid, and the workshop process allows management to decide which players will be promoted and included in the team.

Smaller groups, such as touring companies with only four or five players, can be susceptible to problems. The trick, as always, is to select your fellow performers wisely. In many cases, it’s better to join another group or start a new group of your own than it is to continue on in a bad situation. Sometimes leaving a bad job is the best thing you could possibly do.

Prisoner’s Dilemma, Part 4

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I’ve spent the last few posts talking about the Prisoner’s Dilemma, where two individuals must decide whether or not to cooperate. There’s a harsh penalty for having one’s trust violated, so the most risk-averse strategy is to violate the other player’s trust. RobertAxelrod’s analysis gives us a number of results that we can use both in the realm of improv and in the realm of business. He enumerated these five principles in The Evolution of Cooperation:

  • Enlarge the shadow of the future
  • Change the payoffs
  • Teach people to care about each other
  • Teach reciprocity
  • Improve negotiation abilities

Enlarging the shadow of the future simply means taking a long view of your interactions. When you form an improvisational comedy group, you should plan to have many performances over a number of months or years. This sort of ongoing interaction, like any other relationship, requires nurturing and mutual trust. Just like saving for retirement, the more you set aside in terms of money or trust at the start, the higher your return and, as the years go by, the interest accumulates. The same principle holds for business interactions. Americans on the West Coast tend to change jobs a lot more often than folks on the East Coast, but many of us stay within the same industry and interact with our colleagues from previous jobs frequently. Within a company, you’ll find that fostering a spirit of cooperation on your team will help you generate better results. Hopefully that conclusion won’t be too surprising.

The next question is how to reward different behaviors. In the classic Prisoner’s Dilemma payoff matrix, the only logical choice is to defect. Doing so limits the damage that would be caused by trusting another individual whose rational calculus would push them to defect. In business, anyone who sees their business as a series of one-time relationships will not be all that keen on building a trusting relationship with their business partners. In the entertainment industry, it said that you haven’t really sold someone until you’ve done business with them twice. If they’re not willing to rehire you, it means that they don’t trust you based on their experience with you.

Teaching people to care about each other can be tricky, particularly if you have individuals who are not prone to trusting relationships with others. Sociopaths, who don’t empathize with other individuals at all, are a particular problem. I’m not a psychologist, so I can’t tell you how to deal with them, but there are a number of online resources that you can use to see where to go and what to do. For individuals who do have feelings toward others, you can use teambuilding exercise rewards and the warm afterglow of successful shows or projects to develop a sense of camaraderie.

In the improv world, in which interactions in local groups are reasonably equal, you don’t often have that much trouble with these relationships. Yes, every so often members of the group will disagree intensely, but if everything is in place and the relationship is solid, it’s likely that you will get through the difficulties. In a business in which promotions, internal awards, and raises are at issue, the stakes are quite a bit higher. Managers need to keep everyone’s wants, needs, and desires in mind as they manage their projects.

One of the best ways to ensure people are satisfied is to give them work they care about and reward them for doing good jobs. The nature of those rewards will vary based on your business and the resources available to you, but rewards and recognition, even if only at the personal level, go a long way toward making those relationships more solid.

Axelrod also recommends that you learn to teach reciprocity. A willingness to respond to offers of cooperation allows teams to make much more progress than a loose collection of individuals would be able to. The form that reciprocity takes depends upon your organization. For businesses, providing a bit of after-hours help for others on their part of a project after they have done the same for you is a perfect example. In the improv world, we can try to “set up players for the slam.” Just as volleyball players run through the bump, set, spike sequence to go from defense to offense, improvisers can do their fellow players a favor by giving them straight lines, by allowing them to be the focus of the scene, and by staying off the stage when their presence is not strictly necessary. All these actions are judgment calls that improve with experience, but managers can improve their odds, both in the performance and business worlds, by bringing on individuals who are predisposed toward these behaviors.

Finally, you should improve your negotiation skills. Negotiation is the art of the compromise, and there are very few solutions that will meet everyone’s wants and desires. Some folks have to compromise, some more than others, and good leaders and team members will find ways to negotiate for what they feel is necessary and compromise when it’s called for.

Prisoner’s Dilemma, Part 2

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In my previous post, I described the Prisoner’s dilemma, a classic 2 x 2 game structured so the players are coerced into violating the trust of the other player. The strategy for a single round of the Prisoner’s dilemma is to defect, selling out the other player and eliminating the prospect of a huge negative outcome for yourself. But what about playing the game multiple times, perhaps many times?

Improv groups and businesses are meant it to be long-lived entities. The group I’m with, ComedySportz Portland, was founded in 1993 – as of this writing, we’ve been around for 19 years. I like to joke that it means we’ve lasted 38 times longer than the average improv group. Sure, there are plenty of groups that have been around for a long time, but there are quite a few more that have blown up in very short order.

What makes some groups stay together and others break apart? One thing that can make it happen is taking advantage of the other individuals in your group, whether by not making good on your promises or by not cooperating during scenes. Some examples of not cooperating can include making personal comments at another player’s expense, such as about their weight, height, or the choices that they made; denying other players’ choices during a scene or game; or showing up late (or not at all) to a rehearsal or performance. Taking advantage of the goodwill of your fellow players is extremely shortsighted. Forming a successful group is incredibly difficult, so you should do your best to ensure the group you’re with carries on, or at least that you don’t burn any bridges if you do decide to leave.

As Robert Axelrod noted in his book, The Evolution of Cooperation, and Scott Stevens noted in his Games People Play course for The Great Courses, the more likely it is for the game to continue, the more incentive you have to continue cooperating throughout the entire game. The same consideration applies to business relationships. Con artists can get money out of their victims and disappear knowing that, if their luck holds, they will never have to encounter that individual again. For business professionals, you have to take the opposite approach. Even though many of us change jobs and industries, it’s very likely that we will encounter the same individuals during our work lives. We should cultivate the best relationships we can. In game theoretic terms, that means we should cooperate whenever possible.

Prisoner’s Dilemma, Part 1

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The Prisoner’s Dilemma is perhaps the classic 2 x 2 game. The scenario is simple enough to explain, but it seems impossible to find a way out of the dilemma. Here’s the situation: You and a fellow criminal have been apprehended, and the police want at least one of you to give evidence against the other guy. They tell you that if neither of you talks, they have enough evidence to put each of you in jail for a relatively short time. On the other hand, if you give up the other guy and he refuses to talk, he will be convicted and sentenced to a long term, and you will go free. Of course, if you don’t talk and he does, the same thing happens to you. If you both talk, you will each get a sentence that’s worse than you would get if you were the only one to defect but not as bad as when you didn’t defect and your partner in crime did.

You can summarize the Prisoner’s Dilemma payoffs using the following 2 x 2 grid.

Graphic showing the payoff grid for the Prisoner's Dilemma.

The central question is: What is the best way to play this game?

Obviously, it’s in your best interest to cooperate. If both you and the other person cooperate (that is, you cooperate with each other and don’t talk), you will get a sentence of only one year and minimize the negative payoff. The problem is that if the other individual knows that you are going to cooperate, he has no incentive to play along. He should defect (turn you in and get away with no jail time at all). To avoid the possibility of a longer jail term, you should also turn in the other person, giving him a medium sentence and assuring that you don’t get the longest possible term.

So the strategy for playing the Prisoner’s Dilemma exactly once is to always defect. You don’t get the best possible payoff, but you do prevent yourself from getting the worst possible outcome. The same considerations work for improv and business. If you never plan on performing or working with someone again, what they think of you and what they might do to you in the future is irrelevant. You could choose to defect by breaking a promise or paying an invoice late and move on with your life knowing that the other individual or business won’t be able to exact revenge. But what if you play game multiple times? That’s what’s called an Iterated Prisoner’s Dilemma.

Next time: the Prisoner’s Dilemma and ongoing relationships.

Improv and the Game of Chicken

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If you’ve watched any movies from the 1950s about disaffected youths, you are surely familiar with the game of Chicken. In the game of Chicken, two kids drive toward each other at high speed. The first person to swerve loses – that is, that person is the chicken. As with all 2 x 2 games, there are four ways for it to play out. The payoffs appear in the following table.

Image

The first outcome is if both drivers swerve, which results in payoffs of zero. Both drivers swerve, so that means that neither of them won. But, because the outcome was equal, neither of them lost, either. The next two outcomes occur when one driver swerves and the other stays straight. In that case, we do have a clear winner and a clear loser, which is reflected in the payoffs of plus one for the winner and minus one for the loser. In the fourth case, disaster strikes. In that fourth case, neither driver swerves and there is a high-speed, head-on collision.

You probably don’t have to stretch your imagination to see how this game can play out in improv and business. When you create an improv scene, someone has to be willing to give up control. Even if it’s only for a moment, players must accept what other players say and do so they can continue to build a consistent reality without interrupting the audience’s enjoyment. The best outcome in a game of Chicken when you’re performing an improv scene is to have one player swerve and one player continue straight on. That means one player made a solid decision and all the other player has to do is follow along and build on what is been established. If both players swerve, that means no one is taking the reins and attempting to drive the scene forward.

Next…chicken and business.

Dialogue and Cooperative Play

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Success at improv and business requires the clear communication of ideas and a willingness to incorporate others’ contributions into your work. This interchange doesn’t just happen verbally…among architects, this type of exchange happens on paper. In an opinion piece published in the September 2, 2012 New York Times, architect and Princeton professor (emeritus) Michael Graves wrote about an unspoken dialogue he had with a colleague during a boring faculty meeting:

While we didn’t speak, we were engaged in a dialogue over this plan and we understood each other perfectly. I suppose that you could have a debate like that with words, but it would have been entirely different. Our game was not about winners or losers, but about a shared language. We had a genuine love for making this drawing. There was an insistence, by the act of drawing, that the composition would stay open, that the speculation would stay “wet” in the sense of a painting. Our plan was without scale and we could as easily have been drawing a domestic building as a portion of a city. It was the act of drawing that allowed us to speculate.

Players from the ComedySportz Portland improv group love the game of Paper Telephone. The idea is that you write a starting line at the top of a piece of paper, then pass it to a friend. Your friend reads the first line, writes a second line, and then folds the paper so only the most recent line is visible. You continue passing the paper around until there’s no more room, then unfold the paper and read the story. A fun variation is to have as many pieces of paper as there are players so you get lots of stories. The results are often hilarious and the similarities among stories can be eerie.

If you haven’t played Paper Telephone, you might have written stories with a friend, trading off after every paragraph. I’ve found this method works well for developing business presentations. Sit down with two or three of your colleagues and take turns telling a story or building an outline one line at a time. Don’t worry about coherence or order yet — all you want to do is get the information down so you can revise it later. This type of cooperative play helps you get beyond the creative person’s nightmare: a blank page.

Improv and Limitations

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This post continues my brief series on how you can learn about improv and business from non-improvisers. I’m drawing this set of examples from 101 Things I Learned in Architecture School, by Matthew Frederick.

Frederick points out that limitations encourage creativity. Some improvisers, particularly younger ones, want to perform with either no or minimal constraints on their creation. For them, true improvisation isn’t constrained by suggestions or game rules. Instead, they might not even get a suggestion before starting…something… based on whatever comes to mind. This type of production can work, but the process relegates the audience to the role of passive observers. As I’ve said several times before: if audience members expect to see improvised theatre but have no chance to affect the performance, how do they know what they’re seeing is truly improvised?

Like architects who work within the constraints of space, physics, budget, and client desires, improvisers should strongly consider ceding more control to their audience. Stepping out of the constraints imposed by high school and college instructors and spreading one’s wings feels wonderful to the performer, but it’s not as satisfying for audience members who expect to participate in the process. Rehearsals, workshops, and performances for other improvisers present wonderful opportunities to work from scratch and indulge. Paying audiences deserve the chance to play their role, too.