Posts Tagged ‘improvisation’
Stag Hunt Across Species
In the Stag Hunt, also known as the Assurance Game or the Coordination Game, two hunters have the option of going after a hare or a stag. If a hunter targets a hare, he will get one for a small payoff every day. If both hunters go after a stag, they will each receive a much larger payoff, but if you target a stag and the other hunter goes after a hare, you will get nothing. Your choice as a player is whether to go for the reliable but small payoff or the larger, riskier payoff.
As with most of the other classic 2 x 2 games, we assume that the two hunters can’t communicate. At least, not so that they can coordinate their efforts before they choose which strategy to follow on a given day. What they can see, however, are the payoffs both for themselves and for the other hunter after they play a round of the game. This situation leads to some very interesting outcomes, especially when you consider it across species.
The authors of a paper titled “Responses to the Assurance Game in Monkeys, Apes, and Humans,” using equivalent procedures, tested whether capuchin monkeys, chimpanzees, or humans would perform better at the Assurance Game. The research team chose these three sets of primates because they all show tendencies toward cooperation in their natural environment. What made their research interesting was that they did not allow the humans to talk while they were being tested.
As you might expect, the humans performed better at the task than either the chimpanzees or the capuchin monkeys, but the difference was not as large as one might expect. Specifically, the researchers found that the humans who discovered the hare-hare approach thought that they had beaten the game and were always getting a reliable payoff. Game theorists call this approach the risk dominant strategy. Once the players achieve a reliable outcome, they tend not to move away from it and explore alternate possibilities.
The paper’s authors summarized their results this way:
Finally, despite being the species for which the highest frequency of pairs achieved the payoff dominant outcome, even among humans fewer than 20% in pairs did so (this increases to 27% when borderline pairs are included). An additional 38% of pairs achieved the risk dominant outcome (hare-hare), and 12% matched their partner. It is worth reiterating that despite success of humans compared with the other primates, a nontrivial proportion of pairs failed to achieve the payoff-dominant outcome. This underscores the difficulty of finding outcomes when the typical human procedures (instructions, payoff matrices, pretest for understanding) are absent, common handicaps for nonhuman species.
Obtaining the highest possible payoff from any venture, whether it is in improv or in business, means taking risks. Even in this artificial situation, in which communication was limited, some pairs of humans managed to find the payoff-dominant outcome for the Stag Hunt experiment. The problem was that many of them did not. As the authors of the study note, this is most likely a case of humans being risk averse. In an improv context, being risk averse might mean always asking for the same type of suggestions or doing the same type of scene, regardless of which suggestion you get. Some so-called improv groups even get a single suggestion from the audience, use it once by stating it during their scene, and then do the rest of the scene according to a script. It’s a cheat, one that takes a lot of the fun out of doing your performances unless you change the script every night, but it does reduce the risk of having something terribly wrong and not entertaining your audience. Over time, however, taking larger risks will yield greater rewards as long as you have competent individuals on the stage with you.
Coordinating to Win Big in the Stag Hunt
This series of posts talks about game theory and applications of the classic 2 x 2 games to improv and business. I’d previously discussed Chicken and Battle of the Sexes–next up is the Stag Hunt.
The Stag Hunt game is also called the Assurance Game or the Coordination Game. The basic idea behind the Stag Hunt is that the players can increase their payoff by cooperating. Following one traditional way to state the game’s conditions, I’ll define cooperation as a situation in which two individuals can increase their immediate payoffs by working together.
In its traditional form, the Stag Hunt posits that there are two hunters. The hunters can either choose to hunt for a stag, which has a very high but uncertain payoff, or a hare, which has a small and reliable payoff. Every time you hunt for a hare you will catch one and get a small payoff. On the other hand, if you hunt for stag and the other hunter goes after a hare, you will get nothing, and the other hunter will get the hare. You get a stag only if both of you decide to go after it. That’s why this game is also called the Coordination Game: You must coordinate your efforts to get the highest possible return.
The following matrix displays the payoffs for the Stag Hunt.
As with most of the other classic 2 x 2 games, we assume that the two hunters can’t communicate. At least, not so that they can coordinate their efforts before they choose which strategy to follow on a given day. What they can see, however, are the payoffs both for themselves and for the other hunter after they play a round of the game.
Obviously the best possible outcome is for you and the other player to go for the stag every round, but adopting that strategy is difficult when you don’t know the payoffs in advance and can’t communicate during the game. The best solution, both in business and in improv, is to find a way to communicate, even if it means making taking several moves to try different choices and observe the payoffs. Then, if you make a choice that leads to the big payoff, you trust that the other player will cooperate and repeat the move.
Next time: Do humans play this game better than chimpanzees?
Battle of the Sexes
In my previous two posts, I discussed the classic game of Chicken, where the loser is the first person to give way to the other. Another classic game is the Battle of the Sexes, which imagines a situation in which neither player can get their preferred outcome, but the worst possible outcome is disagreeing. Let’s say you and your partner are invited to a party, and the host has asked you to bring beer or wine, but not both. Now also assume that you can’t get in contact with your partner. It’s the lack of coordination that makes these 2 x 2 games interesting and aggravating.
For the sake of argument, let’s assume that you are a beer drinker and your partner prefers wine. For you, the best possible outcome is if both you and your partner decide to bring beer. The second best outcome is if both of you decide to bring wine, and tied for the worst are when you and your partner bring different beverages. The problem is that you have no way to decide whether to bring beer or wine. If you base your decision on your partner’s preferences, you will bring wine. On the other hand, if you think that your partner will go along with your choice, you will bring beer. There’s no way to place one of those two options over the other. What’s worse is that your partner has exactly the same problem.
In terms of improv, you’ll find the Battle of the Sexes occurring when there is a lack of communication before you start playing a scene or game. Every improv group plays games differently, even when they’re based on the same familiar pattern. If you’re playing in the city as a guest player, there might be two different ways of playing the same game. If there is a lack of communication, such as if you go over to one side of the stage to pick up a costume piece before conferring with your playing partners, whoever starts might not have the same idea about how to play the game as everyone else. If your scene partners play one game, and you’re playing another, a train wreck ensues. It’s easy enough to fix once everything gets underway – either you or your playing partners can adapt, but there might be an awkward moment or two at the start. At that point, you just hope the audience either doesn’t notice or forgives you.
In business, you’ll find that the Battle of the Sexes game is played out during sales calls and engineering meetings. Everyone has a preferred solution for implementing a change or creating a product. Any time there are multiple pathways to creating a product or finishing a project, you should be in close communication to ensure that the solution you’re pursuing doesn’t contradict what someone else is doing.
Chicken in Business
In my previous post, I discussed the game of Chicken, where two kids in denim jackets and James Dean haircuts get into cars and drive toward each other at high speed. The first one to swerve loses, but there’s a real possibility neither one will blink and both will be hurt. If you’re an improviser, it often pays to be the one who blinks. Yes, you go with someone else’s ideas instead of your own, but the scene and show will be better for it.
In business, one of the most common ways to play Chicken is what’s called Schedule Chicken. In Schedule Chicken, managers face off against each other in a meeting room and none of them is willing to admit that they will not meet whatever obviously unrealistic deadline has been placed in front of them. Because they agreed to that schedule at the start of the project, whoever blinks will be blamed for causing the project to slip if they have to ask for more time.
Unrealistic schedules are deadly. In her Harvard Business Review article “How to Kill Creativity”, Teresa M. Amibile notes:
Organizations routinely kill creativity with fake deadlines or impossibly tight ones. The former create distrust and the latter cause burnout.
In business, it can be tough to say that you have no chance of meeting a schedule, regardless of how optimistic it might be. If the other managers or workers on a team say that they can make their deadlines with no problem, it means that you are the one causing the slip. Of course, it might be complete fiction that the other teams could have been ready in time, but if you’re the first one to admit that you won’t make it, you’re the one who gets the blame.
How you solve the game of Schedule Chicken depends on your corporate culture. Companies that follow a philosophy of not shipping until something is ready can reduce the possibility of Schedule Chicken, especially if they don’t set final deadlines until the project is well underway. For multiyear efforts, final deadlines and announcements should be kept out of the press as long as possible. Companies that use agile development and roll out small updates frequently avoid Schedule Chicken by shipping when the update is ready and not announcing times until the next increment is ready to go.
Dialogue and Cooperative Play
Success at improv and business requires the clear communication of ideas and a willingness to incorporate others’ contributions into your work. This interchange doesn’t just happen verbally…among architects, this type of exchange happens on paper. In an opinion piece published in the September 2, 2012 New York Times, architect and Princeton professor (emeritus) Michael Graves wrote about an unspoken dialogue he had with a colleague during a boring faculty meeting:
While we didn’t speak, we were engaged in a dialogue over this plan and we understood each other perfectly. I suppose that you could have a debate like that with words, but it would have been entirely different. Our game was not about winners or losers, but about a shared language. We had a genuine love for making this drawing. There was an insistence, by the act of drawing, that the composition would stay open, that the speculation would stay “wet” in the sense of a painting. Our plan was without scale and we could as easily have been drawing a domestic building as a portion of a city. It was the act of drawing that allowed us to speculate.
Players from the ComedySportz Portland improv group love the game of Paper Telephone. The idea is that you write a starting line at the top of a piece of paper, then pass it to a friend. Your friend reads the first line, writes a second line, and then folds the paper so only the most recent line is visible. You continue passing the paper around until there’s no more room, then unfold the paper and read the story. A fun variation is to have as many pieces of paper as there are players so you get lots of stories. The results are often hilarious and the similarities among stories can be eerie.
If you haven’t played Paper Telephone, you might have written stories with a friend, trading off after every paragraph. I’ve found this method works well for developing business presentations. Sit down with two or three of your colleagues and take turns telling a story or building an outline one line at a time. Don’t worry about coherence or order yet — all you want to do is get the information down so you can revise it later. This type of cooperative play helps you get beyond the creative person’s nightmare: a blank page.
Connections and Revelations
Del Close, the legendary improv director, once said: “Where do the best laughs come from? Terrific
connections made intellectually or terrific revelations made emotionally.”
A well-rounded player can take both approaches, but so many players rely on one approach to the exclusion of the other. I’m definitely on the intellectual side of that equation. For many years, I didn’t pay much attention to how I (or my character) felt about what happened in scenes. Instead, I focused on the “what” of the scene and tried to explore it instead of the character interactions. I’ve definitely become a more successful player, both as an individual and as part of a group, now that I’ve added some emotional range to my work.
Other performers I’ve worked with focus so much on emotional connections that they ignore the substance of the scene. Not reacting to an offer to explore the “what” of the scene is just as much of a denial as my reluctance to engage on an emotional level.
You’ll often run into the same split in business environments. Many executives disdain the emotional side of decision-making and choose to focus on the numbers. I think most of this approach is due to the fear that allowing emotions to affect them implies they can be manipulated. Marketing and sales professionals try to get their customers to engage emotionally, so their approach is often at odds with those of their technical and executive teams.
What’s the best combination of emotion and number sense? There’s no set formula, just experience and the intangible ability to judge which moves to make. Just be ready to meet your team members on their own ground every now and then.
Improv and Limitations
This post continues my brief series on how you can learn about improv and business from non-improvisers. I’m drawing this set of examples from 101 Things I Learned in Architecture School, by Matthew Frederick.
Frederick points out that limitations encourage creativity. Some improvisers, particularly younger ones, want to perform with either no or minimal constraints on their creation. For them, true improvisation isn’t constrained by suggestions or game rules. Instead, they might not even get a suggestion before starting…something… based on whatever comes to mind. This type of production can work, but the process relegates the audience to the role of passive observers. As I’ve said several times before: if audience members expect to see improvised theatre but have no chance to affect the performance, how do they know what they’re seeing is truly improvised?
Like architects who work within the constraints of space, physics, budget, and client desires, improvisers should strongly consider ceding more control to their audience. Stepping out of the constraints imposed by high school and college instructors and spreading one’s wings feels wonderful to the performer, but it’s not as satisfying for audience members who expect to participate in the process. Rehearsals, workshops, and performances for other improvisers present wonderful opportunities to work from scratch and indulge. Paying audiences deserve the chance to play their role, too.


You must be logged in to post a comment.