Posts Tagged ‘collaboration’
Battle of the Sexes
In my previous two posts, I discussed the classic game of Chicken, where the loser is the first person to give way to the other. Another classic game is the Battle of the Sexes, which imagines a situation in which neither player can get their preferred outcome, but the worst possible outcome is disagreeing. Let’s say you and your partner are invited to a party, and the host has asked you to bring beer or wine, but not both. Now also assume that you can’t get in contact with your partner. It’s the lack of coordination that makes these 2 x 2 games interesting and aggravating.
For the sake of argument, let’s assume that you are a beer drinker and your partner prefers wine. For you, the best possible outcome is if both you and your partner decide to bring beer. The second best outcome is if both of you decide to bring wine, and tied for the worst are when you and your partner bring different beverages. The problem is that you have no way to decide whether to bring beer or wine. If you base your decision on your partner’s preferences, you will bring wine. On the other hand, if you think that your partner will go along with your choice, you will bring beer. There’s no way to place one of those two options over the other. What’s worse is that your partner has exactly the same problem.
In terms of improv, you’ll find the Battle of the Sexes occurring when there is a lack of communication before you start playing a scene or game. Every improv group plays games differently, even when they’re based on the same familiar pattern. If you’re playing in the city as a guest player, there might be two different ways of playing the same game. If there is a lack of communication, such as if you go over to one side of the stage to pick up a costume piece before conferring with your playing partners, whoever starts might not have the same idea about how to play the game as everyone else. If your scene partners play one game, and you’re playing another, a train wreck ensues. It’s easy enough to fix once everything gets underway – either you or your playing partners can adapt, but there might be an awkward moment or two at the start. At that point, you just hope the audience either doesn’t notice or forgives you.
In business, you’ll find that the Battle of the Sexes game is played out during sales calls and engineering meetings. Everyone has a preferred solution for implementing a change or creating a product. Any time there are multiple pathways to creating a product or finishing a project, you should be in close communication to ensure that the solution you’re pursuing doesn’t contradict what someone else is doing.
Dialogue and Cooperative Play
Success at improv and business requires the clear communication of ideas and a willingness to incorporate others’ contributions into your work. This interchange doesn’t just happen verbally…among architects, this type of exchange happens on paper. In an opinion piece published in the September 2, 2012 New York Times, architect and Princeton professor (emeritus) Michael Graves wrote about an unspoken dialogue he had with a colleague during a boring faculty meeting:
While we didn’t speak, we were engaged in a dialogue over this plan and we understood each other perfectly. I suppose that you could have a debate like that with words, but it would have been entirely different. Our game was not about winners or losers, but about a shared language. We had a genuine love for making this drawing. There was an insistence, by the act of drawing, that the composition would stay open, that the speculation would stay “wet” in the sense of a painting. Our plan was without scale and we could as easily have been drawing a domestic building as a portion of a city. It was the act of drawing that allowed us to speculate.
Players from the ComedySportz Portland improv group love the game of Paper Telephone. The idea is that you write a starting line at the top of a piece of paper, then pass it to a friend. Your friend reads the first line, writes a second line, and then folds the paper so only the most recent line is visible. You continue passing the paper around until there’s no more room, then unfold the paper and read the story. A fun variation is to have as many pieces of paper as there are players so you get lots of stories. The results are often hilarious and the similarities among stories can be eerie.
If you haven’t played Paper Telephone, you might have written stories with a friend, trading off after every paragraph. I’ve found this method works well for developing business presentations. Sit down with two or three of your colleagues and take turns telling a story or building an outline one line at a time. Don’t worry about coherence or order yet — all you want to do is get the information down so you can revise it later. This type of cooperative play helps you get beyond the creative person’s nightmare: a blank page.
When Not to Improvise
One of my go-to statements about improv is:
Improvisation is like car racing. It’s only a good idea if everyone is doing it and you’re all going in the same direction.
We as improvisers should remember that assuming others will adapt to us can greatly complicate our business relationships. As a case in point, I just finished recording a course for lynda.com. I record most of my courses from home, so I’m teamed with a producer assigned to remote authors. I’d deviated from the original table of contents, but hadn’t updated the Excel worksheet for my producer. What I assumed would happen is that he’d see that my recordings didn’t match the original structure, change the file himself, and fill in his notes.
What went wrong? His workflow is to review the files when I’m done recording, which means he’s not adapting as I go. As soon as his notes didn’t match with the original TOC, he had to come to me to find out what had changed. I submitted the accurate TOC based on my actual recordings, but now he has to go back through his work, determine which notes apply to which movie, and update his the spreadsheet for the video editors.
If I’d taken a few seconds to update the TOC worksheet as I moved along, I’d have saved my producer an hour of tedious, detailed work reconfiguring his notes. Sorry, Ian.
