Archive for the ‘Teamwork’ Category
Improv, Business, and Emergent Behavior
One of the joys of improv is not knowing exactly what will happen, but improv isn’t unique in that respect. I didn’t get a script when I woke up this morning and I’m guessing you didn’t, either.
What I did have in place when I woke up was a context. I’m in a society with rules, both internally and externally imposed, that guide my behavior. I also interact with other individuals. Mathematicians and computer scientists study simple versions of these interactions using models such as John Conway’s Game of Life. The Game of Life is a model based on a grid of cells. Some of the cells are turned on and others are turned off. At the beginning of a turn, each cell compares its state to its neighbors’ states and turns on, turns off, or remains the same based on a set of rules all cells have in common.
If you follow the earlier link to the Game of Life Wikipedia page, you’ll see that interesting behaviors emerge from various Game of Life starting configurations. The phenomena are interesting enough for researchers to create a new field of inquiry, complex systems science. According to Dr. Melanie Mitchell of Portland State University and the Santa Fe Institute, complex systems is:
…an interdisciplinary field of research that seeks to explain how large numbers of relatively simple entities organize themselves, without the benefit of any central controller, into a collective whole that creates patterns, uses information, and, in some cases, evolves and learns.
— Melanie Mitchell, Complexity: A Guided Tour
Complex systems is new and, while it’s provided some interesting insights into some systemic behaviors, it hasn’t resulted in models that predict how consumers or businesses will interact in an environment (e.g., the internet) or with a product. The good news is that you can do field experiments and see what behaviors emerge. Some marketers use the “cool kids” strategy, where they make a few dozen units of a new product and give it to the cool kids in a high school to see what they do with it. As William Gibson noted in “Burning Chrome”, a short story first published in the 1982 collection Hackers, “the street finds its own uses for things”.
A similar rule applies to existing products. If your bosses panic when customers use a product in unintended ways, call a meeting, brew some herbal tea, and figure out how to take advantage of the gift you’ve received. You’re not wrong or stupid for not having foreseen every possible way your products could be used, but you are both of those things if you let your ego get in the way of capitalizing on what your customers tell you they want.
Always Be Ready
Performers should always be ready to go. If another group doesn’t show up or someone gets sick, you can step in.
I did the regular show with the ComedySportz Portland group last night, during which our referee hyped an after hours show by another group. Unfortunately, that group had cancelled their show, but the message didn’t get to anyone in the show that night. We had a significant portion of the regular crowd stay for the after hours show, but there was no one there to do it.
Most of the players in the ComedySportz show had had long days, but they were willing to hang around and do a show for the folks who stayed. I always carry the materials I need to do Magic of the Mind (and my wife’s out of town visiting family), so I volunteered to do the after hours. Part of the team stayed to do a quick Q&A session with the fans while I set up, but after those five minutes it was business as usual. Well, as usual as it can be when you’re doing a show in a t-shirt and cargo shorts.
As an aside, I actually have two emergency Magic of the Mind kits: one in my ComedySportz bag and another, more complete set in the trunk of my car.
If you’re a speaker, you should always have a digital copy of your slide deck with you in case a scheduled speaker isn’t able to go on. I recommend preparing three versions of your talk: 50-minute, 25-minute, and 5-minute. The long version works for conference presentations, the middle for a half-slot, and the short version as program filler or for a quick presentation during a break. You can use the Ignite conference series model to create your 5-minute piece. Ignite presentations consist of 20 slides displayed for 15 seconds each. The slides are on auto-advance, so the presentation lasts exactly five minutes. The format requires some extra rehearsal, but it’s great for boiling your presentation down to its essential elements.
If you have a few minutes of down time in an airport, on a plane, or in your hotel room, take a few minutes to flip through your slides and notes to review your talking points. Stepping up to help a meeting organizer and delivering a polished, professional presentation is good for everyone and can lead to future speaking opportunities.
Improv and Gamification: Structure
I’m taking the free Coursera course on Gamification, taught by Kevin Werbach from the Wharton School of Management. The book For the Win, which Werbach coauthored with Dan Hunter, mentions four basic elements of gamification:
- Motivation
- Meaningful choices
- Structure
- Potential conflicts
Werbach and Hunter use the structure element to ask: “Can the desired behaviors be modeled through a set of algorithms?” For San Francisco firm Keas, structure comes in the form of challenges participants undergo during the workday to improve their wellness, Microsoft gamified identifying translation errors in Windows 7 dialog boxes, and airlines provide better service as you accumulate more miles.
Measuring results in improv is a less exact process, but ComedySportz gets around the problem by having the audience vote to see which team gets the points for a pair of competing games. The idea that the show is a competition, where the players try to win but don’t care if they lose, provides a hook that makes the experience more than simple entertainment.
For businesses, organizational performance is often based on revenue, market share, and similar targets identified by the executive team. Individual employee performance is measured versus criteria set for each employee, but how do you provide an overall structure for a project, department, or division? Chip manufacturer Intel uses a Plan of Record, or POR, to identify goals and, in some cases, methodologies at all levels of the enterprise. That which adhereth to the POR is blessed; that which doth not is condemned.
Developing a structure to measure performance can be difficult, especially when applied to creative workers. Don’t feel compelled to gamify a process — the best gamification structure might be none at all.

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